Game Server HOWTO

Anders Jensen-Urstad

$Id: Game-Server-HOWTO.sgml,v 1.5 2003/04/08 20:49:11 andersju Exp $


Archived Document Notice: This document has been archived by the LDP.

This document explains how to install, configure and maintain servers for various popular multiplayer games.


Table of Contents
1. Introduction
1.1. Copyright and License
1.2. History
1.3. New versions
1.4. Credits
1.5. Feedback
2. Basics
2.1. Security and permissions
2.2. Keeping the server running
3. QuakeWorld
3.1. System requirements
3.2. Installing
3.3. Configuring
3.4. Threewave CTF (Capture The Flag)
3.5. Kombat Teams Pro
3.6. Rocket Arena
4. Quake II
4.1. System requirements
4.2. Installing
4.3. Configuring
4.4. Q2CTF (Capture The Flag)
4.5. LMCTF (Loki's Minions CTF)
4.6. Rocket Arena 2
4.7. Lithium II
4.8. L-Fire DM
4.9. L-Fire CTF
4.10. Q2Admin
5. Quake III Arena
5.1. System requirements
5.2. Installing
5.3. Configuring
5.4. Q3CTF (Capture The Flag)
5.5. Rocket Arena 3
5.6. Alliance
6. Half-Life
6.1. System requirements
6.2. Installing
6.3. Configuring
6.4. Counter-Strike
7. Unreal Tournament
7.1. System requirements
7.2. Installing
7.3. Configuring
7.4. Starting the server
7.5. Administrating the server

mirror server hosted at Truenetwork, Russian Federation.