1.32.1
apple2
Apple II/II+/IIe/Enhanced IIe
250
192
1
apple2.pal
RGB mode 16-color(or 32-color for TFR) palette.  The presence of a custom palette will automatically enable RGB video mode if an RGB mode is not already selected via the "apple2.video.mode" setting.  If the palette has 32 color entries, the text fringe reduction variant of an RGB mode is enabled.
16 32 
0
nes
Nintendo Entertainment System/Famicom
256
240
7
nes.pal
NTSC NES/Famicom
64 512 
nes-pal.pal
PAL NES
64 512 
rp2c04-0001.pal
Arcade RP2C04-0001
64 
rp2c04-0002.pal
Arcade RP2C04-0002
64 
rp2c04-0003.pal
Arcade RP2C04-0003
64 
rp2c04-0004.pal
Arcade RP2C04-0004
64 
rp2c0x.pal
Arcade RP2C03/RP2C05
64 
0
snes
Super Nintendo Entertainment System/Super Famicom
256
240
1
snes.pal
SNES 15-bit BGR
32768 
0
snes_faust
Super Nintendo Entertainment System/Super Famicom
292
224
0
0
gb
GameBoy (Color)
160
144
2
gb.pal
GameBoy(mono)
4 8 12 
gbc.pal
GameBoy Color 15-bit BGR
32768 
0
gba
GameBoy Advance
240
160
1
gba.pal
GBA 15-bit BGR
32768 
0
pce
PC Engine (CD)/TurboGrafx 16 (CD)/SuperGrafx
320
232
1
pce.pal
PCE/TG16 9-bit GRB.  If only 512 triplets are present, the remaining 512 greyscale colors will be calculated automatically.
512 1024 
0
pce_fast
PC Engine (CD)/TurboGrafx 16 (CD)/SuperGrafx
288
232
1
pce_fast.pal
PCE/TG16 9-bit GRB.  If only 512 triplets are present, the remaining 512 greyscale colors will be calculated automatically.
512 1024 
0
lynx
Atari Lynx
160
102
1
lynx.pal
Atari Lynx 12-bit BRG
4096 
0
md
Sega Genesis/MegaDrive
320
240
0
0
pcfx
PC-FX
288
240
0
0
ngp
Neo Geo Pocket (Color)
160
152
0
0
psx
Sony PlayStation
320
240
0
0
ss
Sega Saturn
302
240
0
4
region
Region
This database is used in conjunction with a game\'s internal header and the \"\005ss.region_default\" setting to automatically select the region of Saturn to emulate when the \"\005ss.region_autodetect\" setting is set to \"1\", the default.
12
Preview Sega Saturn Vol. 1 (Europe)
10 8f e1 af 55 5a 95 42 04 85 7e 98 8c 53 6a 31
1
Europe

Primal Rage (Europe)
ed 4c 0b 87 35 37 86 76 a0 f6 32 c6 a4 c3 99 88
1
Europe

Race Drivin\' (Japan)
15 fc 3a 82 16 a9 85 a5 a8 ad 30 af 9a ff 03 a9
1
Japan

Riven - A Sequencia de Myst (Brazil) (Disc 1)
e1 dd fd a1 8b 47 02 21 36 1e 5a ae 20 c0 59 9f
1
Brazil

Riven - A Sequencia de Myst (Brazil) (Disc 2)
bf 5f f8 5f f2 0c 35 f6 c9 8d 03 bc 34 d9 da 7f
1
Brazil

Riven - A Sequencia de Myst (Brazil) (Disc 3)
98 b6 6e 09 e6 dc 30 e6 55 db 85 01 33 0c 0b 9c
1
Brazil

Riven - A Sequencia de Myst (Brazil) (Disc 4)
a2 34 b0 b9 aa 47 74 1f d4 1e 35 da 3d e7 4d e3
1
Brazil

Sega International Victory Goal (Japan)
f7 e9 23 0a 9e 92 f1 93 16 43 f8 6c e8 21 50 66
1
Japan

Virtua Racing (Europe)
64 75 25 0c a1 9b 6c 5e 4e a0 6d 69 d9 0f 32 ca
1
Europe

Virtua Racing (Japan)
0d e3 fa fb 2b b9 6d 79 e0 3a b7 6d cc bf b0 2c
1
Japan

Winter Heat (Europe) (Demo)
6b 29 33 fc dd ad 8e 0d 95 81 a6 ee fd 90 4b 43
1
Europe

WWF WrestleMania - The Arcade Game (Europe) (Demo)
73 91 4b e1 ad 4d af 69 c3 eb b8 43 ee 3e b5 09
1
Europe

cart
Cart
This database is used to automatically select the type of cart to emulate when the \"\005ss.cart\" setting is set to \"auto\", the default.  If a game is not found in the database when auto selection is enabled, then the cart used is specified by the \"\005ss.cart.auto_default\" setting, default \"backup\"(a backup memory cart).
52
Daytona USA CCE Net Link Edition
MK-81218
0
None
Reserved for future modem support.
Duke Nukem 3D
MK-81071
0
None
Reserved for future modem support.
PlanetWeb Browser (multiple versions)
T-319-01H
0
None
Reserved for future modem support.
Saturn Bomberman
MK-81070
0
None
Reserved for future modem support.
Sega Rally Championship Plus NetLink Edition
MK-81215
0
None
Reserved for future modem support.
Virtual On NetLink Edition
MK-81072
0
None
Reserved for future modem support.
Dennou Senki Virtual On (SegaNet)
GS-7106
0
None
Reserved for future modem support.
Dragon\'s Dream (Japan)
GS-7114
0
None
Reserved for future modem support.
Habitat II (Japan)
GS-7105
0
None
Reserved for future modem support.
Pad Nifty (Japan)
GS-7101
0
None
Reserved for future modem support.
Puzzle Bobble 3 (SegaNet)
GS-7113
0
None
Reserved for future modem support.
Saturn Bomberman (SegaNet)
T-14305G
0
None
Reserved for future modem support.
SegaSaturn Internet Vol. 1 (Japan)
T-31301G
0
None
Reserved for future modem support.
King of Fighters \'95, The (Europe)
MK-81088
0
King of Fighters 95 ROM
Game requirement.
King of Fighters \'95, The (Japan)
T-3101G
0
King of Fighters 95 ROM
Game requirement.
Ultraman - Hikari no Kyojin Densetsu (Japan)
T-13308G
0
Ultraman ROM
Game requirement.
Astra Superstars (Japan)
T-1521G
0
1MiB Extended RAM

Cotton 2 (Japan)
T-9904G
0
1MiB Extended RAM

Cyberbots (Japan)
T-1217G
0
1MiB Extended RAM

Fighter\'s History Dynamite (Japan)
GS-9107
0
1MiB Extended RAM
Game requirement.
Friends (Japan)
T-20109G
0
1MiB Extended RAM

Groove on Fight (Japan)
T-14411G
0
1MiB Extended RAM
Game requirement.
Marvel Super Heroes (Europe)
T-7032H-50
0
1MiB Extended RAM

Marvel Super Heroes (Japan)
T-1215G
0
1MiB Extended RAM

Metal Slug (Japan)
T-3111G
0
1MiB Extended RAM
Game requirement.
NOël 3 (Japan)
T-22205G
0
1MiB Extended RAM

Pia Carrot e Youkoso!! 2 (Japan)
T-20114G
0
1MiB Extended RAM

Real Bout Garou Densetsu (Japan)
T-3105G
0
1MiB Extended RAM
Game requirement.
Real Bout Garou Densetsu Demo (Japan)
T-99901G\nREAL BOUT
0
1MiB Extended RAM
Game requirement.
Real Bout Garou Densetsu Special (Japan)
T-3119G
0
1MiB Extended RAM
Game requirement.
Samurai Spirits - Amakusa Kourin (Japan)
T-3116G
0
1MiB Extended RAM
Game requirement.
Samurai Spirits - Zankurou Musouken (Japan)
T-3104G
0
1MiB Extended RAM
Game requirement.
Tech Saturn 1997.6 (Japan)
610636008
0
1MiB Extended RAM
Required by \"Groove on Fight\" demo.
Super Real Mahjong P7 (Japan)
T-16509G
0
1MiB Extended RAM

Super Real Mahjong P7 (Japan)
T-16510G
0
1MiB Extended RAM

The King of Fighters \'96 (Japan)
T-3108G
0
1MiB Extended RAM
Game requirement.
The King of Fighters \'97 (Japan)
T-3121G
0
1MiB Extended RAM
Game requirement.
Waku Waku 7 (Japan)
T-1515G
0
1MiB Extended RAM
Game requirement.
Dungeons and Dragons Collection (Japan)
T-1245G
0
4MiB Extended RAM
Game requirement(\"Shadow over Mystara\").
Final Fight Revenge (Japan)
T-1248G
0
4MiB Extended RAM
Game requirement.
Marvel Super Heroes vs. Street Fighter (Japan)
T-1238G
0
4MiB Extended RAM
Game requirement.
Pocket Fighter (Japan)
T-1230G
0
4MiB Extended RAM

Street Fighter Zero 3 (Japan)
T-1246G
0
4MiB Extended RAM
Game requirement.
Vampire Savior (Japan)
T-1229G
0
4MiB Extended RAM
Game requirement.
X-Men vs. Street Fighter (Japan)
T-1226G
0
4MiB Extended RAM
Game requirement.
Heart of Darkness (Prototype)
4a f9 ff 30 ea 54 fe 3a 79 a7 68 69 ae de 55 bb
1
16MiB A-bus CS1 RAM
Game requirement(though it\'s probable the original dev cart was only around 6 to 8MiB).
Heart of Darkness (Prototype)
f1 71 c3 e4 69 d5 99 93 94 09 05 fc 29 d3 8a 59
1
16MiB A-bus CS1 RAM
Game requirement(though it\'s probable the original dev cart was only around 6 to 8MiB).
Dezaemon 2 (Japan)
T-16804G
0
Backup Memory
Allows saving.
Die Hard Trilogy (Japan)
GS-9123
0
Backup Memory
Game will crash when running with a RAM expansion cart.
Die Hard Trilogy (Europe/USA)
T-16103H
0
Backup Memory
Game will crash when running with a RAM expansion cart.
Kouryuu Sangoku Engi (Japan)
T-26104G
0
Backup Memory

Sega Ages - Galaxy Force II
GS-9197
0
Backup Memory
Allows saving replay data.
cachemode
Cache Mode
This database is used to automatically select cache emulation mode, to fix various logic and timing issues in games.  The default cache mode is data-only(with no high-level bypass).\n\nThe cache mode \"Data-only, with high-level bypass\" is a hack of sorts, to work around cache coherency bugs in games.  These bugs are typically masked on a real Saturn due to the effects of instruction fetches on the cache, but become a problem when only data caching is emulated.\n\nFull cache emulation is not enabled globally primarily due to the large increase in host CPU usage.\n\nFor ST-V games, this database is not used, and instead full cache emulation is always enabled.
104
Area 51 (USA)
T-9705H
0
Data only, with high-level bypass
Fixes game hang.
Area 51 (Europe)
T-25408H
0
Data only, with high-level bypass
Fixes game hang.
Clockwork Knight 2 (USA)
MK-81036
0
Data only, with high-level bypass
Fixes game hang that occurred when some FMVs were played.
Creature Shock - Special Edition (USA)
T-01304H
0
Data only, with high-level bypass
Fixes game crash when trying to start a level.
DeJig - Lassen Art Collection (Japan)
T-30304G
0
Data only, with high-level bypass
Fixes graphical glitches.
Doraemon - Nobita to Fukkatsu no Hoshi (Japan)
T-19801G
0
Data only, with high-level bypass
Fixes blank Game Over screen.
Dragon Force II (Japan)
GS-9184
0
Data only, with high-level bypass
Fixes math and game logic errors during battles.
Father Christmas (Japan)
T-18504G
0
Data only, with high-level bypass
Fixes stuck music and voice acting.
Fighting Vipers (Japan)
GS-9101
0
Data only, with high-level bypass
Fixes computer-controlled opponent turning into a ghost statue.
Fighting Vipers (Europe/USA)
MK-81041
0
Data only, with high-level bypass
Fixes computer-controlled opponent turning into a ghost statue.
Formula Grand Prix - Team Unei Simulation (Japan)
T-7309G
0
Data only, with high-level bypass
Fixes game hang.
Golden Axe - The Duel (Europe/USA)
MK-81045
0
Data only, with high-level bypass
Fixes flickering title screen.
Golden Axe - The Duel (Japan)
GS-9041
0
Data only, with high-level bypass
Fixes flickering title screen.
House of the Dead (Japan)
GS-9173
0
Data only, with high-level bypass
Fixes game crash on lightgun calibration screen.
Kanzen Chuukei Pro Yakyuu Greatest Nine (Japan)
GS-9017
0
Data only, with high-level bypass
Fixes game hang.
Linkle Liver Story (Japan)
GS-9055
0
Data only, with high-level bypass
Fixes game crash when going to the world map.
Magic Carpet (Europe)
T-5006H
0
Data only, with high-level bypass
Fixes game hang.
Mahjong Doukyuusei Special (Japan)
T-25302G1
0
Data only, with high-level bypass
Fixes missing background layer on disc 2.
Mahjong Doukyuusei Special (Japan)
T-25302G2
0
Data only, with high-level bypass
Fixes missing background layer on disc 2.
Manx TT SuperBike (Europe)
MK-81210
0
Data only, with high-level bypass
Fixes game crash during optional intro movie.
Mujintou Monogatari R - Futari no Love Love Island (Japan)
T-28901G
0
Data only, with high-level bypass
Fixes glitches when character graphics change.
Ronde (Japan)
T-14415G
0
Data only, with high-level bypass
Fixes missing graphics on the title screen, main menu, and elsewhere.
Saturn Super Vol. 2 (Japan)
610602002
0
Data only, with high-level bypass
Fixes flickering title screen in the \"Golden Axe - The Duel\" demo.
Sega Saturn Choice Cuts (USA)
81600
0
Data only, with high-level bypass
Fixes FMV playback hangs and playback failures.
Segakore Sega Bible Mogitate SegaSaturn (Japan)
610680501
0
Data only, with high-level bypass
Fixes graphical glitch on the character select screen in the \"Zero Divide\" demo.
Shunsai (Japan)
T-18703G
0
Data only, with high-level bypass
Fixes various graphical glitches.
Spot Goes to Hollywood (USA)
T-7001H
0
Data only, with high-level bypass
Fixes hang at corrupted \"Burst\" logo.
Spot Goes to Hollywood (Japan)
T-7014G
0
Data only, with high-level bypass
Fixes hang at corrupted \"Burst\" logo.
Street Fighter Zero (Japan)
T-1206G
0
Data only, with high-level bypass
Fixes weird color/palette issues during game startup.
Street Fighter Zero 3 (Japan)
T-1246G
0
Data only, with high-level bypass

Super Puzzle Fighter II Turbo (USA)
T-1215H
0
Data only, with high-level bypass
Fixes color/brightness and other graphical issues.
Theme Park (Europe)
T-5001H
0
Data only, with high-level bypass
Fixes hang during FMV.
Thunder Force Gold Pack 2 (Japan)
T-1808G
0
Data only, with high-level bypass
Fixes hang when pausing the game under certain conditions in \"Thunder Force AC\".
Virtua Fighter Kids (Japan/Europe)
GS-9079\nVF. KIDS
0
Data only, with high-level bypass
Fixes FMV glitches.
Virtua Fighter Kids (Korea/Java Tea Original)
GS-9113\nVF. KIDS
0
Data only, with high-level bypass
Fixes FMV glitches and/or malfunction of computer-controlled player.
Virtua Fighter Kids (USA)
MK-81049\nVF. KIDS
0
Data only, with high-level bypass
Fixes FMV glitches.
Virtual Mahjong (Japan)
T-2206G
0
Data only, with high-level bypass
Fixes graphical glitches on the character select screen.
Virtual Volleyball (Japan)
T-15005G
0
Data only, with high-level bypass
Fixes invisible menu items and hang.
WipEout (USA)
T-18601H
0
Data only, with high-level bypass
Fixes hang when trying to exit gameplay back to the main menu.
WipEout (Japan)
T-18603G
0
Data only, with high-level bypass
Fixes hang when trying to exit gameplay back to the main menu.
WipEout (Europe)
T-11301H
0
Data only, with high-level bypass
Fixes hang when trying to exit gameplay back to the main menu.
Hideo Nomo World Series Baseball (Japan)
GS-9061
0
Data only, with high-level bypass
Fixes severe gameplay logic glitches.
World Series Baseball (Europe/USA)
MK-81109
0
Data only, with high-level bypass
Fixes severe gameplay logic glitches.
Zero Divide - The Final Conflict (Japan)
T-31601G
0
Data only, with high-level bypass
Fixes graphical glitch on the character select screen.
3D Baseball (USA)
T-15906H
0
Full
Fixes minor FMV glitches.
3D Baseball - The Majors (Japan)
T-18003G
0
Full
Fixes minor FMV glitches.
Albert Odyssey (Japan)
T-1507G
0
Full

Albert Odyssey (USA)
T-12705H
0
Full
Fixes battle text truncation.
Corpse Killer (USA)
T-16201H
0
Full
Fixes glitchy rotation-zoom effect.
Crow, The (USA)
T-8124H
0
Full
Fixes minor FMV glitches.
Crow, The (Europe)
T-8124H-50
0
Full
Fixes minor FMV glitches.
Crow, The (Germany)
T-8124H-18
0
Full
Fixes minor FMV glitches.
Dark Seed II (Japan)
T-36101G
0
Full
Fixes game hang.
Die Hard Trilogy (Japan)
GS-9123
0
Full
Fixes game hang.
Die Hard Trilogy (Europe/USA)
T-16103H
0
Full
Fixes game hang.
Gal Jan (Japan)
T-29101G
0
Full
Fixes game hang after game ends.
Gambler Jiko Chuushinha - Tokyo Mahjongland
T-4504G
0
Full
Fixes flickering octopus screen.
GeGeGe no Kitarou (Japan)
T-13310G
0
Full
Fixes game hang.
Gex (Japan)
T-15904G
0
Full
Fixes minor FMV glitches.
Gex (USA)
T-15904H
0
Full
Fixes minor FMV glitches.
Gex (Europe)
T-15904H50
0
Full
Fixes minor FMV glitches.
Horror Tour (Japan)
T-24301G
0
Full
Fixes graphical glitches on the save and load screens.
Irem Arcade Classics (Japan)
T-22403G
0
Full
Fixes hang when trying to start \"Zippy Race\".
Kidou Senkan Nadesico - Yappari Saigo wa Ai ga Katsu
GS-9142
0
Full
Fixes game hang.
The Lost World - Jurassic Park (Japan)
GS-9162
0
Full
Fixes most graphical glitches in rock faces.
The Lost World - Jurassic Park (Europe/USA)
MK-81065
0
Full
Fixes most graphical glitches in rock faces.
Lunar - Silver Star Story (Japan)
T-27901G
0
Full
Fixes FMV flickering.
NBA Action (USA)
MK-81103
0
Full
Fixes minor FMV glitches.
NBA Action (Europe)
MK81103-50
0
Full
Fixes minor FMV glitches.
NFL Quarterback Club 96 (Japan)
T-8105G
0
Full
Fixes minor FMV glitches.
NFL Quarterback Club 96 (USA)
T-8109H
0
Full
Fixes minor FMV glitches.
NFL Quarterback Club 96 (Europe)
T-8109H-50
0
Full
Fixes minor FMV glitches.
Nobunaga no Yabou Shouseiroku (Japan)
T-7664G
0
Full
Fixes game hang.
Policenauts (Japan)
T-9510G
0
Full
Fixes screen flickering on disc 2.
Rampage - World Tour (Europe)
T-25416H50
0
Full
Fixes game hang.
Real Bout Garou Densetsu Demo (Japan)
T-99901G\nREAL BOUT
0
Full

Real Bout Garou Densetsu (Japan)
T-3105G
0
Full
Fixes game hang.
Revolution X - Music Is the Weapon (Europe)
T-8107H-50
0
Full
Fixes game hang.
Revolution X - Music Is the Weapon (Germany)
T-8107H-18
0
Full
Fixes game hang.
Senken Kigyouden (Japan)
T-37401G
0
Full
Fixes dialogue text truncation.
Xian Jian Qi Xia Zhuan (Taiwan)
T-37401H
0
Full
Fixes dialogue text truncation.
Senkutsu Katsuryu Taisen - Chaos Seed (Japan)
T-30902G
0
Full
Fixes inability to skip intro FMV.
Slam \'n Jam 96 (Japan)
T-159056
0
Full
Fixes minor FMV glitches.
Slam \'n Jam 96 (USA)
T-159028H
0
Full
Fixes minor FMV glitches.
Slam \'n Jam 96 (Europe)
T-15902H50
0
Full
Fixes minor FMV glitches.
Space Jam (Japan)
T-8119G
0
Full
Fixes game crash.
Space Jam (USA)
T-8125H
0
Full
Fixes game crash.
Space Jam (Europe)
T-8125H-50
0
Full
Fixes game crash.
Thunder Force Gold Pack 1 (Japan)
T-1807G
0
Full
In \"Thunder Force III\", fixes explosion graphic glitches throughout the game and ship sprite glitches in the ending sequence.
Titan Wars (Japan)
T-15903G
0
Full
Fixes minor FMV glitches.
Solar Eclipse (USA)
T-15911H
0
Full
Fixes minor FMV glitches.
Titan Wars (Europe)
T-15911H50
0
Full
Fixes minor FMV glitches.
Virtua Cop (Europe)
MK-81015\n\nE
0
Full
Fixes game hang.
Virtua Cop 2 (Europe)
MK-81043\n\nE
0
Full
Fixes game hang.
Virtua Fighter (Japan)
GS-9001
0
Full
Fixes graphical glitches.
Virtua Fighter (USA)
MK-81005
0
Full
Fixes graphical glitches.
Virtua Fighter (Europe)
MK_8100550
0
Full
Fixes graphical glitches.
Virtua Fighter Remix (Japan)
GS-9039
0
Full
Fixes graphical glitches.
Virtua Fighter Remix (USA)
MK-81023
0
Full
Fixes graphical glitches.
Virtua Fighter Remix (Europe)
MK-8102350
0
Full
Fixes graphical glitches.
Virtua Fighter Remix (SegaNet)
SG-7103
0
Full
Fixes graphical glitches.
Whizz (Japan)
T-36102G
0
Full
Fixes quasi-random hangs during startup.
Whizz (Europe)
T-9515H-50
0
Full
Fixes quasi-random hangs during startup.
Yu-No (Japan)
T-28004G
0
Full
Fixes FMV ending too soon.
horriblehacks
Horrible Hacks
This database is used to automatically enable various horrible hacks to fix issues in certain games.\n\nNote that slowing down VDP1 command execution due to SH-2 reads/writes isn\'t a horrible hack per-se, but it\'s activated on a per-game basis to avoid the likelihood of breaking some games due to overall Saturn emulation timing inaccuracies.\n\nFor ST-V games, this database is not used, and instead VDP1 command slowdown on SH-2 reads/writes is always enabled.
31
Fighters Megamix (Japan)
GS-9126
0
Disable slowing down of SH-2 CPU reads/writes during SH-2 DMA. 
Fixes hang after watching or aborting FMV playback.
Fighters Megamix (Europe/USA)
MK-81073
0
Disable slowing down of SH-2 CPU reads/writes during SH-2 DMA. 
Fixes hang after watching or aborting FMV playback.
Grandia (Japan)
T-4507G
0
Patch VDP1 VRAM to break an infinite loop. 
Fixes hang at end of first disc.
Albert Odyssey (Japan)
T-1507G
0
SH-2 reads/writes from/to VDP1 slow down command execution. 
Partially fixes battle text truncation.
Albert Odyssey (USA)
T-12705H
0
SH-2 reads/writes from/to VDP1 slow down command execution. 
Partially fixes battle text truncation.
All-Star Baseball 97 (USA)
T-8150H
0
SH-2 reads/writes from/to VDP1 slow down command execution. 
Fixes texture glitches.
Arcade\'s Greatest Hits (USA)
T-9703H
0
SH-2 reads/writes from/to VDP1 slow down command execution. 
Fixes flickering credits text.
Arcade\'s Greatest Hits - Atari Collection 1 (USA)
T-9706H
0
SH-2 reads/writes from/to VDP1 slow down command execution. 
Fixes flickering credits text.
Burning Rangers Taikenban (Japan)
6106856
0
SH-2 reads/writes from/to VDP1 slow down command execution. 
Fixes flickering rescue text.
Burning Rangers (Japan)
GS-9174
0
SH-2 reads/writes from/to VDP1 slow down command execution. 
Fixes flickering rescue text.
Burning Rangers (Europe/USA)
MK-81803
0
SH-2 reads/writes from/to VDP1 slow down command execution. 
Fixes flickering rescue text.
Falcom Classics II (Japan)
T-31505G
0
SH-2 reads/writes from/to VDP1 slow down command execution. 
Fixes FMV tearing in \"Ys II\".
Frank Thomas Big Hurt Baseball (Japan)
T-8111G
0
SH-2 reads/writes from/to VDP1 slow down command execution. 
Reduces graphical glitches.
Frank Thomas Big Hurt Baseball (USA)
T-8138H
0
SH-2 reads/writes from/to VDP1 slow down command execution. 
Reduces graphical glitches.
Herc\'s Adventures (USA)
T-23001H
0
SH-2 reads/writes from/to VDP1 slow down command execution. 
Fixes some sprite flickering and tearing.
Tokimeki Memorial - Forever with You (Japan)
T-9504G
0
SH-2 reads/writes from/to VDP1 slow down command execution. 
Fixes glitchy frames on the Konami intro arm sprite.
Kaitei Daisensou (Japan)
T-15006G
0
SH-2 reads/writes from/to VDP1 slow down command execution. 
Fixes FMV tearing.
In The Hunt (Europe/USA)
T-10001G
0
SH-2 reads/writes from/to VDP1 slow down command execution. 
Fixes FMV tearing.
Virtua Fighter (Japan)
GS-9001
0
SH-2 reads/writes from/to VDP1 slow down command execution. 
Fixes graphical glitches.
Virtua Fighter (USA)
MK-81005
0
SH-2 reads/writes from/to VDP1 slow down command execution. 
Fixes graphical glitches.
Virtua Fighter (Europe)
MK_8100550
0
SH-2 reads/writes from/to VDP1 slow down command execution. 
Fixes graphical glitches.
Virtua Fighter Remix (Japan)
GS-9039
0
SH-2 reads/writes from/to VDP1 slow down command execution. 
Fixes graphical glitches.
Virtua Fighter Remix (USA)
MK-81023
0
SH-2 reads/writes from/to VDP1 slow down command execution. 
Fixes graphical glitches.
Virtua Fighter Remix (Europe)
MK-8102350
0
SH-2 reads/writes from/to VDP1 slow down command execution. 
Fixes graphical glitches.
Virtua Fighter Remix (SegaNet)
SG-7103
0
SH-2 reads/writes from/to VDP1 slow down command execution. 
Fixes graphical glitches.
Whizz (Japan)
T-36102G
0
SH-2 reads/writes from/to VDP1 slow down command execution. 
Fixes major graphical issues during gameplay.
Whizz (Europe)
T-9515H-50
0
SH-2 reads/writes from/to VDP1 slow down command execution. 
Fixes major graphical issues during gameplay.
Wolf Fang SS - Kuuga 2001 (Japan)
T-26105G
0
SH-2 reads/writes from/to VDP1 slow down command execution. 
Fixes graphical glitches.
Yu-No (Japan)
T-28004G
0
SH-2 reads/writes from/to VDP1 slow down command execution. 
Reduces FMV tearing.
Thunderhawk II (Japan)
T-6006G
0
Block SH-2 DMA on last line of frame. Execute VDP1 commands instantly. 
Fixes hangs just before and during gameplay.
Thunderstrike II (USA)
T-11501H00
0
Block SH-2 DMA on last line of frame. Execute VDP1 commands instantly. 
Fixes hangs just before and during gameplay.
ssfplay
Sega Saturn Sound Format Player
480
300
0
0
vb
Virtual Boy
384
224
1
vb.pal
VB LED Active Time; 256 left, 256 right.  If only 256 triplets are present, then they will be used for both left and right views.  When the custom palette's right view colors are the same as the left view colors(either explicitly, or when using a 256-entry custom palette), and anaglyph 3D mode is active, then the custom palette will not be used.
256 512 
0
wswan
WonderSwan
224
144
0
0
sms
Sega Master System
256
240
1
sms.pal
SMS 6-bit BGR
64 
0
gg
Sega Game Gear
160
144
1
gg.pal
GG 12-bit BGR
4096 
0
sasplay
Sega Arcade SCSP Sound Player
480
300
0
0
cdplay
CD-DA Player
192
144
0
0
demo
Mednafen Demo/Example Module
400
300
0
0
