Blender V4.5
gpu_viewport.cc File Reference
#include <cstring>
#include "BLI_math_vector.h"
#include "BLI_math_vector_types.hh"
#include "BLI_rect.h"
#include "BKE_colortools.hh"
#include "IMB_colormanagement.hh"
#include "DNA_vec_types.h"
#include "GPU_capabilities.hh"
#include "GPU_framebuffer.hh"
#include "GPU_immediate.hh"
#include "GPU_matrix.hh"
#include "GPU_state.hh"
#include "GPU_texture.hh"
#include "GPU_viewport.hh"
#include "DRW_engine.hh"
#include "MEM_guardedalloc.h"

Go to the source code of this file.

Classes

struct  GPUViewportBatch
struct  GPUViewport
struct  [struct].g_viewport

Enumerations

enum  { DO_UPDATE = (1 << 0) , GPU_VIEWPORT_STEREO = (1 << 1) }

Functions

void GPU_viewport_tag_update (GPUViewport *viewport)
bool GPU_viewport_do_update (GPUViewport *viewport)
GPUViewportGPU_viewport_create ()
GPUViewportGPU_viewport_stereo_create ()
DRWData ** GPU_viewport_data_get (GPUViewport *viewport)
static void gpu_viewport_textures_create (GPUViewport *viewport)
static void gpu_viewport_textures_free (GPUViewport *viewport)
void GPU_viewport_bind (GPUViewport *viewport, int view, const rcti *rect)
void GPU_viewport_bind_from_offscreen (GPUViewport *viewport, GPUOffScreen *ofs, bool is_xr_surface)
void GPU_viewport_colorspace_set (GPUViewport *viewport, const ColorManagedViewSettings *view_settings, const ColorManagedDisplaySettings *display_settings, float dither)
void GPU_viewport_stereo_composite (GPUViewport *viewport, Stereo3dFormat *stereo_format)
static void gpu_viewport_draw_colormanaged (GPUViewport *viewport, int view, const rctf *rect_pos, const rctf *rect_uv, bool display_colorspace, bool do_overlay_merge)
void GPU_viewport_draw_to_screen_ex (GPUViewport *viewport, int view, const rcti *rect, bool display_colorspace, bool do_overlay_merge)
void GPU_viewport_draw_to_screen (GPUViewport *viewport, int view, const rcti *rect)
void GPU_viewport_unbind_from_offscreen (GPUViewport *viewport, GPUOffScreen *ofs, bool display_colorspace, bool do_overlay_merge)
void GPU_viewport_unbind (GPUViewport *)
int GPU_viewport_active_view_get (GPUViewport *viewport)
bool GPU_viewport_is_stereo_get (GPUViewport *viewport)
GPUTexture * GPU_viewport_color_texture (GPUViewport *viewport, int view)
GPUTexture * GPU_viewport_overlay_texture (GPUViewport *viewport, int view)
GPUTexture * GPU_viewport_depth_texture (GPUViewport *viewport)
GPUFrameBuffer * GPU_viewport_framebuffer_render_get (GPUViewport *viewport)
GPUFrameBuffer * GPU_viewport_framebuffer_overlay_get (GPUViewport *viewport)
void GPU_viewport_free (GPUViewport *viewport)
Viewport Batches
static const GPUVertFormatgpu_viewport_batch_format ()
static blender::gpu::Batch * gpu_viewport_batch_create (const rctf *rect_pos, const rctf *rect_uv)
static blender::gpu::Batch * gpu_viewport_batch_get (GPUViewport *viewport, const rctf *rect_pos, const rctf *rect_uv)
static void gpu_viewport_batch_free (GPUViewport *viewport)

Variables

static struct  g_viewport = {{0}}

Detailed Description

System that manages viewport drawing.

Definition in file gpu_viewport.cc.

Enumeration Type Documentation

◆ anonymous enum

anonymous enum
Enumerator
DO_UPDATE 
GPU_VIEWPORT_STEREO 

Definition at line 88 of file gpu_viewport.cc.

Function Documentation

◆ GPU_viewport_active_view_get()

int GPU_viewport_active_view_get ( GPUViewport * viewport)

◆ gpu_viewport_batch_create()

◆ gpu_viewport_batch_format()

const GPUVertFormat & gpu_viewport_batch_format ( )
static

◆ gpu_viewport_batch_free()

void gpu_viewport_batch_free ( GPUViewport * viewport)
static

◆ gpu_viewport_batch_get()

blender::gpu::Batch * gpu_viewport_batch_get ( GPUViewport * viewport,
const rctf * rect_pos,
const rctf * rect_uv )
static

◆ GPU_viewport_bind()

◆ GPU_viewport_bind_from_offscreen()

void GPU_viewport_bind_from_offscreen ( GPUViewport * viewport,
GPUOffScreen * ofs,
bool is_xr_surface )

◆ GPU_viewport_color_texture()

◆ GPU_viewport_colorspace_set()

void GPU_viewport_colorspace_set ( GPUViewport * viewport,
const ColorManagedViewSettings * view_settings,
const ColorManagedDisplaySettings * display_settings,
float dither )

HACK(fclem): We copy the settings here to avoid use after free if an update frees the scene and the viewport stays cached (see #75443). But this means the OCIO curve-mapping caching (which is based on CurveMap pointer address) cannot operate correctly and it will create a different OCIO processor for each viewport. We try to only reallocate the curve-map copy if needed to avoid unneeded cache invalidation.

Definition at line 238 of file gpu_viewport.cc.

References BKE_color_managed_display_settings_copy(), BKE_color_managed_view_settings_copy_keep_curve_mapping(), BKE_color_managed_view_settings_free(), BKE_curvemapping_copy(), CurveMapping::changed_timestamp, ColorManagedViewSettings::curve_mapping, GPUViewport::display_settings, GPUViewport::dither, GPUViewport::do_color_management, GPU_viewport_colorspace_set(), GPUViewport::orig_curve_mapping, and GPUViewport::view_settings.

Referenced by GPU_viewport_colorspace_set(), blender::ed::vse::preview_draw_begin(), and blender::draw::color_management::viewport_settings_apply().

◆ GPU_viewport_create()

◆ GPU_viewport_data_get()

DRWData ** GPU_viewport_data_get ( GPUViewport * viewport)

◆ GPU_viewport_depth_texture()

◆ GPU_viewport_do_update()

bool GPU_viewport_do_update ( GPUViewport * viewport)

◆ gpu_viewport_draw_colormanaged()

◆ GPU_viewport_draw_to_screen()

void GPU_viewport_draw_to_screen ( GPUViewport * viewport,
int view,
const rcti * rect )

Merge and draw the buffers of viewport into the currently active framebuffer, performing color transform to display space.

Parameters
rectCoordinates to draw into. By swapping min and max values, drawing can be done with inversed axis coordinates (upside down or sideways).

Definition at line 531 of file gpu_viewport.cc.

References GPU_viewport_draw_to_screen(), and GPU_viewport_draw_to_screen_ex().

Referenced by GPU_viewport_draw_to_screen(), and wm_draw_region_blit().

◆ GPU_viewport_draw_to_screen_ex()

void GPU_viewport_draw_to_screen_ex ( GPUViewport * viewport,
int view,
const rcti * rect,
bool display_colorspace,
bool do_overlay_merge )

◆ GPU_viewport_framebuffer_overlay_get()

◆ GPU_viewport_framebuffer_render_get()

GPUFrameBuffer * GPU_viewport_framebuffer_render_get ( GPUViewport * viewport)

Color render and overlay frame-buffers for drawing outside of DRW module.

Definition at line 600 of file gpu_viewport.cc.

References GPU_framebuffer_ensure_config, GPU_viewport_framebuffer_render_get(), and GPUViewport::render_fb.

Referenced by GPU_viewport_framebuffer_render_get(), and blender::ed::vse::preview_draw_color_render_begin().

◆ GPU_viewport_free()

◆ GPU_viewport_is_stereo_get()

bool GPU_viewport_is_stereo_get ( GPUViewport * viewport)

◆ GPU_viewport_overlay_texture()

GPUTexture * GPU_viewport_overlay_texture ( GPUViewport * viewport,
int view )

◆ GPU_viewport_stereo_composite()

◆ GPU_viewport_stereo_create()

◆ GPU_viewport_tag_update()

◆ gpu_viewport_textures_create()

◆ gpu_viewport_textures_free()

◆ GPU_viewport_unbind()

◆ GPU_viewport_unbind_from_offscreen()

void GPU_viewport_unbind_from_offscreen ( GPUViewport * viewport,
GPUOffScreen * ofs,
bool display_colorspace,
bool do_overlay_merge )

Variable Documentation

◆ g_viewport