|
Blender V4.5
|
Go to the source code of this file.
Functions | |
| PyDoc_STRVAR (BezierCurveShader___doc__, "Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`BezierCurveShader`\n" "\n" "[Geometry shader]\n" "\n" ".. method:: __init__(error=4.0)\n" "\n" " Builds a BezierCurveShader object.\n" "\n" " :arg error: The error we're allowing for the approximation. This\n" " error is the max distance allowed between the new curve and the\n" " original geometry.\n" " :type error: float\n" "\n" ".. method:: shade(stroke)\n" "\n" " Transforms the stroke backbone geometry so that it corresponds to a\n" " Bezier Curve approximation of the original backbone geometry.\n" "\n" " :arg stroke: A Stroke object.\n" " :type stroke: :class:`freestyle.types.Stroke`\n") | |
| static int | BezierCurveShader___init__ (BPy_BezierCurveShader *self, PyObject *args, PyObject *kwds) |
Variables | |
| PyTypeObject | BezierCurveShader_Type |
|
static |
Definition at line 43 of file BPy_BezierCurveShader.cpp.
References BezierCurveShader___init__(), BPy_BezierCurveShader::py_ss, and BPy_StrokeShader::ss.
Referenced by BezierCurveShader___init__().
| PyDoc_STRVAR | ( | BezierCurveShader___doc__ | , |
| "Class hierarchy: :class:`freestyle.types.StrokeShader` | , | ||
| :class:`BezierCurveShader`\n" "\n" "\n" "\n" ".. method::__init__(error=4.0)\n" "\n" " Builds a BezierCurveShader object.\n" "\n" " :arg error:The error we 're allowing for the approximation. This\n" " error is the max distance allowed between the new curve and the\n" " original geometry.\n" " :type error:float\n" "\n" ".. method::shade(stroke)\n" "\n" " Transforms the stroke backbone geometry so that it corresponds to a\n" " Bezier Curve approximation of the original backbone geometry.\n" "\n" " :arg stroke:A Stroke object.\n" " :type stroke::class:`freestyle.types.Stroke`\n" | [Geometry shader] ) |
References PyDoc_STRVAR().
| PyTypeObject BezierCurveShader_Type |
Definition at line 57 of file BPy_BezierCurveShader.cpp.
Referenced by StrokeShader_Init().