18 GPUNodeStack inputs[],
19 StringRef identifier);
24 GPUNodeStack outputs[],
25 StringRef identifier);
33 GPUNodeStack inputs[],
34 StringRef identifier);
GPUNodeStack & get_shader_node_input(const bNode &node, GPUNodeStack inputs[], StringRef identifier)
GPUNodeStack & get_shader_node_output(const bNode &node, GPUNodeStack outputs[], StringRef identifier)
GPUNodeLink * get_shader_node_input_link(const bNode &node, GPUNodeStack inputs[], StringRef identifier)