12#if !defined(__KERNEL_METAL__)
15 return (a.
x ==
b.x && a.
y ==
b.y);
bool operator==(const AssetWeakReference &a, const AssetWeakReference &b)
#define ccl_device_inline
#define CCL_NAMESPACE_END
constexpr GPUAttachmentType operator-(GPUAttachmentType a, int b)
constexpr GPUAttachmentType operator+(GPUAttachmentType a, int b)
ccl_device_inline float2 operator*(const float2 a, const float2 b)
ccl_device_inline float2 operator/(float f, const float2 a)
ccl_device_inline float2 operator+=(float2 &a, const float2 b)