virtual void createConstraintRows(btMultiBodyConstraintArray &constraintRows, btMultiBodyJacobianData &data, const btContactSolverInfo &infoGlobal)=0
virtual int getIslandIdA() const =0
virtual int getIslandIdB() const =0
virtual void setPivotInB(const btVector3 &pivotInB)
btMultiBodyPoint2Point(btMultiBody *body, int link, btRigidBody *bodyB, const btVector3 &pivotInA, const btVector3 &pivotInB)
btRigidBody * m_rigidBodyB
btAlignedObjectArray< btMultiBodySolverConstraint > btMultiBodyConstraintArray