|
Blender V4.5
|
Go to the source code of this file.
Functions | |
| PyDoc_STRVAR (IncreasingColorShader___doc__, "Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`IncreasingColorShader`\n" "\n" "[Color shader]\n" "\n" ".. method:: __init__(red_min, green_min, blue_min, alpha_min, red_max, green_max, blue_max, " "alpha_max)\n" "\n" " Builds an IncreasingColorShader object.\n" "\n" " :arg red_min: The first color red component.\n" " :type red_min: float\n" " :arg green_min: The first color green component.\n" " :type green_min: float\n" " :arg blue_min: The first color blue component.\n" " :type blue_min: float\n" " :arg alpha_min: The first color alpha value.\n" " :type alpha_min: float\n" " :arg red_max: The second color red component.\n" " :type red_max: float\n" " :arg green_max: The second color green component.\n" " :type green_max: float\n" " :arg blue_max: The second color blue component.\n" " :type blue_max: float\n" " :arg alpha_max: The second color alpha value.\n" " :type alpha_max: float\n" "\n" ".. method:: shade(stroke)\n" "\n" " Assigns a varying color to the stroke. The user specifies two\n" " colors A and B. The stroke color will change linearly from A to B\n" " between the first and the last vertex.\n" "\n" " :arg stroke: A Stroke object.\n" " :type stroke: :class:`freestyle.types.Stroke`\n") | |
| static int | IncreasingColorShader___init__ (BPy_IncreasingColorShader *self, PyObject *args, PyObject *kwds) |
Variables | |
| PyTypeObject | IncreasingColorShader_Type |
|
static |
Definition at line 57 of file BPy_IncreasingColorShader.cpp.
References IncreasingColorShader___init__(), BPy_IncreasingColorShader::py_ss, and BPy_StrokeShader::ss.
Referenced by IncreasingColorShader___init__().
| PyDoc_STRVAR | ( | IncreasingColorShader___doc__ | , |
| "Class hierarchy: :class:`freestyle.types.StrokeShader` | , | ||
| :class:`IncreasingColorShader`\n" "\n" "\n" "\n" ".. method::__init__(red_min, green_min, blue_min, alpha_min, red_max, green_max, blue_max, " "alpha_max)\n" "\n" " Builds an IncreasingColorShader object.\n" "\n" " :arg red_min:The first color red component.\n" " :type red_min:float\n" " :arg green_min:The first color green component.\n" " :type green_min:float\n" " :arg blue_min:The first color blue component.\n" " :type blue_min:float\n" " :arg alpha_min:The first color alpha value.\n" " :type alpha_min:float\n" " :arg red_max:The second color red component.\n" " :type red_max:float\n" " :arg green_max:The second color green component.\n" " :type green_max:float\n" " :arg blue_max:The second color blue component.\n" " :type blue_max:float\n" " :arg alpha_max:The second color alpha value.\n" " :type alpha_max:float\n" "\n" ".. method::shade(stroke)\n" "\n" " Assigns a varying color to the stroke. The user specifies two\n" " colors A and B. The stroke color will change linearly from A to B\n" " between the first and the last vertex.\n" "\n" " :arg stroke:A Stroke object.\n" " :type stroke::class:`freestyle.types.Stroke`\n" | [Color shader] ) |
References PyDoc_STRVAR().
| PyTypeObject IncreasingColorShader_Type |
Definition at line 85 of file BPy_IncreasingColorShader.cpp.
Referenced by StrokeShader_Init().