|
Blender V4.5
|
Classes | |
| struct | AttributeOutputs |
Functions | |
| static void | node_declare (NodeDeclarationBuilder &b) |
| static void | node_layout (uiLayout *layout, bContext *, PointerRNA *ptr) |
| static void | node_init (bNodeTree *, bNode *node) |
| static Array< short > | calc_mesh_material_map (const Mesh &mesh, VectorSet< Material * > &all_materials) |
| static void | node_geo_exec (GeoNodeExecParams params) |
| static void | node_rna (StructRNA *srna) |
| static void | node_register () |
|
static |
Definition at line 93 of file node_geo_boolean.cc.
References calc_mesh_material_map(), i, blender::VectorSet< Key, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::index_of_or_add(), blender::IndexRange::IndexRange(), Mesh::mat, and Mesh::totcol.
Referenced by calc_mesh_material_map(), and node_geo_exec().
|
static |
Definition at line 24 of file node_geo_boolean.cc.
References b, bNode::custom1, bNode::custom2, blender::geometry::boolean::Difference, ELEM, blender::geometry::boolean::Intersect, blender::nodes::SocketDeclaration::make_available(), blender::geometry::boolean::Manifold, blender::geometry::boolean::MeshArr, node_declare(), and blender::geometry::boolean::Union.
Referenced by node_declare(), and node_register().
|
static |
Definition at line 103 of file node_geo_boolean.cc.
References blender::VectorSet< Key, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::add(), blender::VectorSet< Key, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::add_multiple(), blender::Vector< T, InlineBufferCapacity, Allocator >::append(), blender::geometry::boolean::BooleanOpParameters::boolean_mode, calc_mesh_material_map(), blender::bke::InstanceReference::Collection, bNode::custom1, bNode::custom2, blender::geometry::debug_randomize_mesh_order(), blender::geometry::boolean::Difference, ELEM, blender::nodes::Error, blender::nodes::GeoNodeExecParams::error_message_add(), blender::Vector< T, InlineBufferCapacity, Allocator >::extend(), blender::nodes::GeoNodeExecParams::extract_input(), blender::bke::SpanAttributeWriter< T >::finish(), blender::bke::InstanceReference::geometry_set(), blender::bke::InstanceReference::GeometrySet, blender::bke::GeometrySet::get_mesh(), blender::nodes::GeoNodeExecParams::get_output_anonymous_attribute_id_if_needed(), i, blender::MatBase< float, 4, 4 >::identity(), blender::Span< T >::index_range(), blender::nodes::node_geo_boolean_cc::AttributeOutputs::intersecting_edges_id, blender::geometry::join_geometries(), blender::bke::MutableAttributeAccessor::lookup_or_add_for_write_only_span(), blender::geometry::boolean::Manifold, MEM_malloc_arrayN(), MEM_SAFE_FREE, blender::geometry::boolean::mesh_boolean(), blender::geometry::boolean::MeshArr, blender::MutableSpan< T >::MutableSpan(), blender::bke::GeometrySet::name, blender::geometry::boolean::BooleanOpParameters::no_nested_components, blender::geometry::boolean::BooleanOpParameters::no_self_intersections, blender::nodes::GeoNodeExecParams::node(), node_geo_exec(), blender::geometry::boolean::NoError, blender::bke::InstanceReference::None, blender::geometry::boolean::NonManifold, blender::bke::InstanceReference::Object, blender::bke::InstanceReference::object(), blender::bke::object_get_evaluated_geometry_set(), blender::bke::GeometrySet::replace_mesh(), blender::Vector< T, InlineBufferCapacity, Allocator >::resize(), result, blender::geometry::boolean::ResultTooBig, blender::nodes::GeoNodeExecParams::set_default_remaining_outputs(), blender::nodes::GeoNodeExecParams::set_output(), blender::VectorSet< Key, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::size(), blender::geometry::boolean::SolverNotAvailable, blender::bke::SpanAttributeWriter< T >::span, TIP_, blender::bke::InstanceReference::type(), blender::geometry::boolean::UnknownError, and blender::geometry::boolean::BooleanOpParameters::watertight.
Referenced by node_geo_exec(), and node_register().
Definition at line 87 of file node_geo_boolean.cc.
References bNode::custom1, bNode::custom2, blender::geometry::boolean::Difference, blender::geometry::boolean::Float, and node_init().
Referenced by node_init(), and node_register().
|
static |
Definition at line 77 of file node_geo_boolean.cc.
References node_layout(), uiLayout::prop(), and UI_ITEM_NONE.
Referenced by node_layout(), and node_register().
|
static |
Definition at line 313 of file node_geo_boolean.cc.
References blender::bke::bNodeType::declare, blender::bke::bNodeType::draw_buttons, blender::bke::bNodeType::enum_name_legacy, GEO_NODE_MESH_BOOLEAN, geo_node_type_base(), blender::bke::bNodeType::geometry_node_execute, blender::bke::bNodeType::initfunc, blender::bke::bNodeType::nclass, NODE_CLASS_GEOMETRY, node_declare(), node_geo_exec(), node_init(), node_layout(), node_register(), blender::bke::node_register_type(), node_rna(), blender::bke::bNodeType::rna_ext, ExtensionRNA::srna, blender::bke::bNodeType::ui_description, and blender::bke::bNodeType::ui_name.
Referenced by node_register().
|
static |
Definition at line 257 of file node_geo_boolean.cc.
References blender::geometry::boolean::Difference, blender::geometry::boolean::Float, blender::geometry::boolean::Intersect, blender::geometry::boolean::Manifold, blender::geometry::boolean::MeshArr, NOD_inline_enum_accessors, node_rna(), blender::nodes::RNA_def_node_enum(), and blender::geometry::boolean::Union.
Referenced by node_register(), and node_rna().