#define GEO_NODE_INPUT_COLLECTION
#define NOD_REGISTER_NODE(REGISTER_FUNC)
@ UI_ITEM_R_SPLIT_EMPTY_NAME
void uiLayoutSetAlignment(uiLayout *layout, char alignment)
void set_output(StringRef identifier, T &&value)
const bNode & node() const
void node_register_type(bNodeType &ntype)
void geo_node_type_base(blender::bke::bNodeType *ntype, std::string idname, const std::optional< int16_t > legacy_type)
std::string ui_description
NodeGeometryExecFunction geometry_node_execute
const char * enum_name_legacy
NodeDeclareFunction declare
void prop(PointerRNA *ptr, PropertyRNA *prop, int index, int value, eUI_Item_Flag flag, std::optional< blender::StringRef > name_opt, int icon, std::optional< blender::StringRef > placeholder=std::nullopt)