Blender V4.5
blender::gpu::MTLAttachment Struct Reference

#include <mtl_framebuffer.hh>

Classes

union  [union].clear_value

Public Attributes

bool used = false
gpu::MTLTexturetexture = nullptr
union  clear_value
eGPULoadOp load_action = GPU_LOADACTION_DONT_CARE
eGPUStoreOp store_action = GPU_STOREACTION_DONT_CARE
uint mip = 0
uint slice = 0
uint depth_plane = 0
uint render_target_array_length = 0

Detailed Description

Definition at line 25 of file mtl_framebuffer.hh.

Member Data Documentation

◆ clear_value

◆ depth_plane

uint blender::gpu::MTLAttachment::depth_plane = 0

◆ load_action

◆ mip

uint blender::gpu::MTLAttachment::mip = 0

◆ render_target_array_length

uint blender::gpu::MTLAttachment::render_target_array_length = 0

Definition at line 41 of file mtl_framebuffer.hh.

◆ slice

uint blender::gpu::MTLAttachment::slice = 0

◆ store_action

◆ texture

◆ used


The documentation for this struct was generated from the following file: