19 .
description(
"Horizontal resolution of the sphere");
21 "The number of horizontal rings");
26 .description(
"Distance from the generated points to the origin");
33 const int segments_num = params.
extract_input<
int>(
"Segments");
35 if (segments_num < 3 || rings_num < 2) {
36 if (segments_num < 3) {
63 "Generate a spherical mesh with quads, except for triangles at the top and bottom";
General operations, lookup, etc. for materials.
void BKE_id_material_eval_ensure_default_slot(ID *id)
#define NODE_CLASS_GEOMETRY
#define GEO_NODE_MESH_PRIMITIVE_UV_SPHERE
#define NOD_REGISTER_NODE(REGISTER_FUNC)
T extract_input(StringRef identifier)
void error_message_add(const NodeWarningType type, StringRef message) const
void set_output(StringRef identifier, T &&value)
std::optional< std::string > get_output_anonymous_attribute_id_if_needed(const StringRef output_identifier, const bool force_create=false)
void set_default_remaining_outputs()
void node_register_type(bNodeType &ntype)
Mesh * create_uv_sphere_mesh(float radius, int segments, int rings, const std::optional< StringRef > &uv_map_id)
static void node_register()
static void node_declare(NodeDeclarationBuilder &b)
static void node_geo_exec(GeoNodeExecParams params)
void geo_node_type_base(blender::bke::bNodeType *ntype, std::string idname, const std::optional< int16_t > legacy_type)
std::string ui_description
NodeGeometryExecFunction geometry_node_execute
const char * enum_name_legacy
NodeDeclareFunction declare
static GeometrySet from_mesh(Mesh *mesh, GeometryOwnershipType ownership=GeometryOwnershipType::Owned)