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Blender V4.5
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Public Attributes | |
| double | xmin |
| double | xmax |
| double | ymin |
| double | ymax |
| double | zmin |
| double | zmax |
Result of projmat_dimensions_db. Using double precision here is important as far clipping ranges can cause divide-by-zero when using float, see: #66937.
Definition at line 107 of file GPU_matrix.hh.
| double GPUMatrixUnproject_Precalc::[struct].dims xmax |
| double GPUMatrixUnproject_Precalc::[struct].dims xmin |
| double GPUMatrixUnproject_Precalc::[struct].dims ymax |
| double GPUMatrixUnproject_Precalc::[struct].dims ymin |
| double GPUMatrixUnproject_Precalc::[struct].dims zmax |
| double GPUMatrixUnproject_Precalc::[struct].dims zmin |