void activate(bool forceActivation=false) const
GPUContext * blender_gpu_context
GHOST_ContextHandle system_gpu_context
void(*) free_data(wmSurface *)
void(*) do_depsgraph(bContext *C)
void wm_surface_set_drawable(wmSurface *surface, bool activate)
void wm_surface_add(wmSurface *surface)
void wm_surface_remove(wmSurface *surface)
void wm_surfaces_do_depsgraph(bContext *C)
void wm_surface_reset_drawable()
void wm_surface_make_drawable(wmSurface *surface)
void wm_surface_clear_drawable()
void wm_surfaces_iter(bContext *C, void(*cb)(bContext *C, wmSurface *))