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Blender V4.5
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Functions | |
| static void | node_declare (NodeDeclarationBuilder &b) |
| static void | node_shader_init_glass (bNodeTree *, bNode *node) |
| static int | node_shader_gpu_bsdf_glass (GPUMaterial *mat, bNode *node, bNodeExecData *, GPUNodeStack *in, GPUNodeStack *out) |
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Definition at line 9 of file node_shader_bsdf_glass.cc.
References b, node_declare(), PROP_FACTOR, and blender::nodes::decl::Float::subtype.
Referenced by node_declare().
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Definition at line 28 of file node_shader_bsdf_glass.cc.
References bNode::custom1, GPU_constant(), GPU_link(), GPU_material_flag_set(), GPU_MATFLAG_GLOSSY, GPU_MATFLAG_REFRACT, GPU_stack_link(), in, node_shader_gpu_bsdf_glass(), out, and SHD_GLOSSY_MULTI_GGX.
Referenced by node_shader_gpu_bsdf_glass().
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Definition at line 23 of file node_shader_bsdf_glass.cc.
References bNode::custom1, node_shader_init_glass(), and SHD_GLOSSY_MULTI_GGX.
Referenced by node_shader_init_glass().