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Blender V4.5
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| const pxr::TfToken | displayColor ("displayColor", pxr::TfToken::Immortal) |
| static const pxr::TfToken | Anim ("Anim", pxr::TfToken::Immortal) |
| static const pxr::TfToken | joint1 ("joint1", pxr::TfToken::Immortal) |
| static const pxr::TfToken | Skel ("Skel", pxr::TfToken::Immortal) |
| static const pxr::TfToken | pole_axis_z ("Z", pxr::TfToken::Immortal) |
| static const pxr::TfToken | color ("color", pxr::TfToken::Immortal) |
| static const pxr::TfToken | intensity ("intensity", pxr::TfToken::Immortal) |
| static const pxr::TfToken | texture_file ("texture:file", pxr::TfToken::Immortal) |
| static const pxr::TfToken | pole_axis ("poleAxis", pxr::TfToken::Immortal) |
| static const pxr::TfToken | a ("a", pxr::TfToken::Immortal) |
| static const pxr::TfToken | b ("b", pxr::TfToken::Immortal) |
| static const pxr::TfToken | bias ("bias", pxr::TfToken::Immortal) |
| static const pxr::TfToken | clearcoat ("clearcoat", pxr::TfToken::Immortal) |
| static const pxr::TfToken | clearcoatRoughness ("clearcoatRoughness", pxr::TfToken::Immortal) |
| static const pxr::TfToken | diffuseColor ("diffuseColor", pxr::TfToken::Immortal) |
| static const pxr::TfToken | displacement ("displacement", pxr::TfToken::Immortal) |
| static const pxr::TfToken | emissiveColor ("emissiveColor", pxr::TfToken::Immortal) |
| static const pxr::TfToken | file ("file", pxr::TfToken::Immortal) |
| static const pxr::TfToken | g ("g", pxr::TfToken::Immortal) |
| static const pxr::TfToken | ior ("ior", pxr::TfToken::Immortal) |
| static const pxr::TfToken | in ("in", pxr::TfToken::Immortal) |
| static const pxr::TfToken | metallic ("metallic", pxr::TfToken::Immortal) |
| static const pxr::TfToken | normal ("normal", pxr::TfToken::Immortal) |
| static const pxr::TfToken | occlusion ("occlusion", pxr::TfToken::Immortal) |
| static const pxr::TfToken | opacity ("opacity", pxr::TfToken::Immortal) |
| static const pxr::TfToken | opacityThreshold ("opacityThreshold", pxr::TfToken::Immortal) |
| static const pxr::TfToken | r ("r", pxr::TfToken::Immortal) |
| static const pxr::TfToken | rgb ("rgb", pxr::TfToken::Immortal) |
| static const pxr::TfToken | rgba ("rgba", pxr::TfToken::Immortal) |
| static const pxr::TfToken | roughness ("roughness", pxr::TfToken::Immortal) |
| static const pxr::TfToken | scale ("scale", pxr::TfToken::Immortal) |
| static const pxr::TfToken | sourceColorSpace ("sourceColorSpace", pxr::TfToken::Immortal) |
| static const pxr::TfToken | specularColor ("specularColor", pxr::TfToken::Immortal) |
| static const pxr::TfToken | st ("st", pxr::TfToken::Immortal) |
| static const pxr::TfToken | varname ("varname", pxr::TfToken::Immortal) |
| static const pxr::TfToken | auto_ ("auto", pxr::TfToken::Immortal) |
| static const pxr::TfToken | sRGB ("sRGB", pxr::TfToken::Immortal) |
| static const pxr::TfToken | raw ("raw", pxr::TfToken::Immortal) |
| static const pxr::TfToken | RAW ("RAW", pxr::TfToken::Immortal) |
| static const pxr::TfToken | black ("black", pxr::TfToken::Immortal) |
| static const pxr::TfToken | clamp ("clamp", pxr::TfToken::Immortal) |
| static const pxr::TfToken | repeat ("repeat", pxr::TfToken::Immortal) |
| static const pxr::TfToken | mirror ("mirror", pxr::TfToken::Immortal) |
| static const pxr::TfToken | wrapS ("wrapS", pxr::TfToken::Immortal) |
| static const pxr::TfToken | wrapT ("wrapT", pxr::TfToken::Immortal) |
| static const pxr::TfToken | rotation ("rotation", pxr::TfToken::Immortal) |
| static const pxr::TfToken | translation ("translation", pxr::TfToken::Immortal) |
| static const pxr::TfToken | UsdPreviewSurface ("UsdPreviewSurface", pxr::TfToken::Immortal) |
| static const pxr::TfToken | UsdPrimvarReader_float2 ("UsdPrimvarReader_float2", pxr::TfToken::Immortal) |
| static const pxr::TfToken | UsdUVTexture ("UsdUVTexture", pxr::TfToken::Immortal) |
| static const pxr::TfToken | UsdTransform2d ("UsdTransform2d", pxr::TfToken::Immortal) |
| static const pxr::TfToken | st ("st", pxr::TfToken::Immortal) |
| static const pxr::TfToken | normalsPrimvar ("normals", pxr::TfToken::Immortal) |
| static const pxr::TfToken | blender_ns ("userProperties:blender", pxr::TfToken::Immortal) |
| static const pxr::TfToken | clearcoat ("clearcoat", pxr::TfToken::Immortal) |
| static const pxr::TfToken | clearcoatRoughness ("clearcoatRoughness", pxr::TfToken::Immortal) |
| static const pxr::TfToken | diffuse_color ("diffuseColor", pxr::TfToken::Immortal) |
| static const pxr::TfToken | emissive_color ("emissiveColor", pxr::TfToken::Immortal) |
| static const pxr::TfToken | metallic ("metallic", pxr::TfToken::Immortal) |
| static const pxr::TfToken | preview_shader ("previewShader", pxr::TfToken::Immortal) |
| static const pxr::TfToken | preview_surface ("UsdPreviewSurface", pxr::TfToken::Immortal) |
| static const pxr::TfToken | UsdTransform2d ("UsdTransform2d", pxr::TfToken::Immortal) |
| static const pxr::TfToken | uv_texture ("UsdUVTexture", pxr::TfToken::Immortal) |
| static const pxr::TfToken | primvar_float ("UsdPrimvarReader_float", pxr::TfToken::Immortal) |
| static const pxr::TfToken | primvar_float2 ("UsdPrimvarReader_float2", pxr::TfToken::Immortal) |
| static const pxr::TfToken | primvar_float3 ("UsdPrimvarReader_float3", pxr::TfToken::Immortal) |
| static const pxr::TfToken | primvar_vector ("UsdPrimvarReader_vector", pxr::TfToken::Immortal) |
| static const pxr::TfToken | roughness ("roughness", pxr::TfToken::Immortal) |
| static const pxr::TfToken | specular ("specular", pxr::TfToken::Immortal) |
| static const pxr::TfToken | opacity ("opacity", pxr::TfToken::Immortal) |
| static const pxr::TfToken | opacityThreshold ("opacityThreshold", pxr::TfToken::Immortal) |
| static const pxr::TfToken | surface ("surface", pxr::TfToken::Immortal) |
| static const pxr::TfToken | displacement ("displacement", pxr::TfToken::Immortal) |
| static const pxr::TfToken | rgb ("rgb", pxr::TfToken::Immortal) |
| static const pxr::TfToken | r ("r", pxr::TfToken::Immortal) |
| static const pxr::TfToken | g ("g", pxr::TfToken::Immortal) |
| static const pxr::TfToken | b ("b", pxr::TfToken::Immortal) |
| static const pxr::TfToken | a ("a", pxr::TfToken::Immortal) |
| static const pxr::TfToken | st ("st", pxr::TfToken::Immortal) |
| static const pxr::TfToken | result ("result", pxr::TfToken::Immortal) |
| static const pxr::TfToken | varname ("varname", pxr::TfToken::Immortal) |
| static const pxr::TfToken | out ("out", pxr::TfToken::Immortal) |
| static const pxr::TfToken | normal ("normal", pxr::TfToken::Immortal) |
| static const pxr::TfToken | ior ("ior", pxr::TfToken::Immortal) |
| static const pxr::TfToken | file ("file", pxr::TfToken::Immortal) |
| static const pxr::TfToken | raw ("raw", pxr::TfToken::Immortal) |
| static const pxr::TfToken | scale ("scale", pxr::TfToken::Immortal) |
| static const pxr::TfToken | bias ("bias", pxr::TfToken::Immortal) |
| static const pxr::TfToken | sRGB ("sRGB", pxr::TfToken::Immortal) |
| static const pxr::TfToken | sourceColorSpace ("sourceColorSpace", pxr::TfToken::Immortal) |
| static const pxr::TfToken | black ("black", pxr::TfToken::Immortal) |
| static const pxr::TfToken | clamp ("clamp", pxr::TfToken::Immortal) |
| static const pxr::TfToken | repeat ("repeat", pxr::TfToken::Immortal) |
| static const pxr::TfToken | mirror ("mirror", pxr::TfToken::Immortal) |
| static const pxr::TfToken | wrapS ("wrapS", pxr::TfToken::Immortal) |
| static const pxr::TfToken | wrapT ("wrapT", pxr::TfToken::Immortal) |
| static const pxr::TfToken | in ("in", pxr::TfToken::Immortal) |
| static const pxr::TfToken | translation ("translation", pxr::TfToken::Immortal) |
| static const pxr::TfToken | rotation ("rotation", pxr::TfToken::Immortal) |
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References a().
Referenced by a(), and blender::io::usd::USDMaterialReader::convert_usd_uv_texture().
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References a().
Referenced by a(), and blender::io::usd::process_inputs().
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References Anim().
Referenced by Anim(), blender::io::usd::ensure_blend_shape_skeleton(), and blender::io::usd::remap_blend_shape_anim().
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References auto_().
Referenced by auto_(), and blender::io::usd::USDMaterialReader::load_tex_image().
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References b().
Referenced by blender::io::usd::add_separate_color(), and b().
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References b().
Referenced by b(), and blender::io::usd::process_inputs().
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References bias().
Referenced by blender::io::usd::add_scale_bias(), bias(), and blender::io::usd::configure_displacement().
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References bias().
Referenced by bias(), blender::io::usd::set_normal_texture_range(), and blender::io::usd::set_scale_bias().
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References black().
Referenced by black(), and get_image_extension().
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References black().
Referenced by black(), and blender::io::usd::get_node_tex_image_wrap().
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References blender_ns().
Referenced by blender_ns(), and blender::io::usd::USDAbstractWriter::write_id_properties().
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References clamp().
Referenced by clamp(), and get_image_extension().
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References clamp().
Referenced by clamp(), and blender::io::usd::get_node_tex_image_wrap().
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References clearcoat().
Referenced by clearcoat(), and blender::io::usd::USDMaterialReader::set_principled_node_inputs().
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References clearcoat().
Referenced by clearcoat(), and blender::io::usd::preview_surface_input_map().
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References clearcoatRoughness().
Referenced by clearcoatRoughness(), and blender::io::usd::USDMaterialReader::set_principled_node_inputs().
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References clearcoatRoughness().
Referenced by clearcoatRoughness(), and blender::io::usd::preview_surface_input_map().
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References color().
Referenced by color(), and blender::io::usd::get_color().
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References diffuse_color().
Referenced by blender::io::usd::create_usd_viewport_material(), diffuse_color(), and blender::io::usd::preview_surface_input_map().
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References diffuseColor().
Referenced by diffuseColor(), blender::io::usd::USDMaterialReader::set_principled_node_inputs(), and set_viewport_material_props().
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References displacement().
Referenced by displacement(), and blender::io::usd::USDMaterialReader::set_displacement_node_inputs().
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References displayColor().
Referenced by displayColor(), and blender::io::usd::read_generic_mesh_primvar().
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References emissive_color().
Referenced by emissive_color(), blender::io::usd::preview_surface_input_map(), and blender::io::usd::process_inputs().
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References emissiveColor().
Referenced by emissiveColor(), and blender::io::usd::USDMaterialReader::set_principled_node_inputs().
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References file().
Referenced by file(), and blender::io::usd::USDMaterialReader::load_tex_image().
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References file().
Referenced by blender::io::usd::create_usd_preview_shader(), and file().
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References g().
Referenced by blender::io::usd::add_separate_color(), and g().
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References g().
Referenced by g(), and blender::io::usd::process_inputs().
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References in().
Referenced by blender::io::usd::USDMaterialReader::convert_usd_transform_2d(), and in().
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References in().
Referenced by blender::io::usd::create_transform2d_shader(), and in().
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References intensity().
Referenced by blender::io::usd::get_intensity(), and intensity().
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References ior().
Referenced by ior(), and blender::io::usd::USDMaterialReader::set_principled_node_inputs().
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References ior().
Referenced by ior(), and blender::io::usd::preview_surface_input_map().
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References joint1().
Referenced by blender::io::usd::ensure_blend_shape_skeleton(), and joint1().
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References metallic().
Referenced by metallic(), blender::io::usd::USDMaterialReader::set_principled_node_inputs(), and set_viewport_material_props().
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References metallic().
Referenced by blender::io::usd::create_usd_viewport_material(), metallic(), and blender::io::usd::preview_surface_input_map().
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References mirror().
Referenced by get_image_extension(), and mirror().
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References mirror().
Referenced by blender::io::usd::get_node_tex_image_wrap(), and mirror().
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References normal().
Referenced by normal(), and blender::io::usd::USDMaterialReader::set_principled_node_inputs().
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References normal().
Referenced by normal(), blender::io::usd::preview_surface_input_map(), and blender::io::usd::set_normal_texture_range().
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References normalsPrimvar().
Referenced by normalsPrimvar(), and blender::io::usd::USDMeshReader::topology_changed().
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References occlusion().
Referenced by occlusion().
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References opacity().
Referenced by needs_blend(), opacity(), and blender::io::usd::USDMaterialReader::set_principled_node_inputs().
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References opacity().
Referenced by opacity(), blender::io::usd::preview_surface_input_map(), and blender::io::usd::process_inputs().
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References opacityThreshold().
Referenced by get_opacity_threshold(), and opacityThreshold().
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References opacityThreshold().
Referenced by opacityThreshold(), and blender::io::usd::process_inputs().
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References pole_axis().
Referenced by pole_axis().
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References pole_axis_z().
Referenced by pole_axis_z().
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References preview_shader().
Referenced by blender::io::usd::create_usd_viewport_material(), and preview_shader().
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References preview_surface().
Referenced by blender::io::usd::create_usd_preview_shader(), blender::io::usd::create_usd_viewport_material(), and preview_surface().
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References primvar_float().
Referenced by primvar_float(), and blender::io::usd::process_inputs().
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References primvar_float2().
Referenced by blender::io::usd::create_usd_preview_shader(), and primvar_float2().
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References primvar_float3().
Referenced by primvar_float3(), and blender::io::usd::process_inputs().
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References primvar_vector().
Referenced by primvar_vector(), and blender::io::usd::process_inputs().
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References r().
Referenced by blender::io::usd::add_separate_color(), and r().
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References r().
Referenced by blender::io::usd::process_inputs(), and r().
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References RAW().
Referenced by blender::io::usd::USDMaterialReader::load_tex_image(), and RAW().
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References raw().
Referenced by blender::io::usd::USDMaterialReader::load_tex_image(), and raw().
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References raw().
Referenced by blender::io::usd::get_node_tex_image_color_space(), raw(), and blender::io::usd::set_normal_texture_range().
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References repeat().
Referenced by get_image_extension(), and repeat().
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References repeat().
Referenced by blender::io::usd::get_node_tex_image_wrap(), and repeat().
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References result().
Referenced by blender::io::usd::create_transform2d_shader(), blender::io::usd::create_uvmap_shader(), blender::io::usd::process_inputs(), and result().
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References rgb().
Referenced by blender::io::usd::process_inputs(), and rgb().
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References rotation().
Referenced by blender::io::usd::USDMaterialReader::convert_usd_transform_2d(), and rotation().
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References rotation().
Referenced by blender::io::usd::create_transform2d_shader(), and rotation().
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References roughness().
Referenced by roughness(), blender::io::usd::USDMaterialReader::set_principled_node_inputs(), and set_viewport_material_props().
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References roughness().
Referenced by blender::io::usd::create_usd_viewport_material(), blender::io::usd::preview_surface_input_map(), and roughness().
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References scale().
Referenced by blender::io::usd::create_transform2d_shader(), scale(), blender::io::usd::set_normal_texture_range(), and blender::io::usd::set_scale_bias().
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References Skel().
Referenced by blender::io::usd::ensure_blend_shape_skeleton(), and Skel().
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References sourceColorSpace().
Referenced by get_source_color_space(), and sourceColorSpace().
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References sourceColorSpace().
Referenced by blender::io::usd::create_usd_preview_shader(), blender::io::usd::set_normal_texture_range(), and sourceColorSpace().
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References specular().
Referenced by blender::io::usd::preview_surface_input_map(), and specular().
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References specularColor().
Referenced by blender::io::usd::USDMaterialReader::set_principled_node_inputs(), and specularColor().
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References sRGB().
Referenced by blender::io::usd::USDMaterialReader::load_tex_image(), and sRGB().
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References sRGB().
Referenced by blender::io::usd::get_node_tex_image_color_space(), and sRGB().
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References st().
Referenced by blender::io::usd::USDMaterialReader::convert_usd_uv_texture(), and st().
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References st().
Referenced by blender::io::usd::create_uv_input(), blender::io::usd::create_uvmap_shader(), and blender::io::usd::process_inputs().
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References surface().
Referenced by blender::io::usd::create_usd_preview_shader(), blender::io::usd::create_usd_viewport_material(), and surface().
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References texture_file().
Referenced by blender::io::usd::get_tex_path(), and texture_file().
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References translation().
Referenced by blender::io::usd::USDMaterialReader::convert_usd_transform_2d(), and translation().
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References translation().
Referenced by blender::io::usd::create_transform2d_shader(), and translation().
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References UsdPreviewSurface().
Referenced by get_usd_preview_surface(), and UsdPreviewSurface().
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References UsdPrimvarReader_float2().
Referenced by blender::io::usd::USDMaterialReader::follow_connection(), and UsdPrimvarReader_float2().
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References UsdTransform2d().
Referenced by blender::io::usd::USDMaterialReader::follow_connection(), and UsdTransform2d().
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References UsdTransform2d().
Referenced by blender::io::usd::create_usd_preview_shader(), and UsdTransform2d().
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References UsdUVTexture().
Referenced by blender::io::usd::USDMaterialReader::follow_connection(), and UsdUVTexture().
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References uv_texture().
Referenced by blender::io::usd::create_usd_preview_shader(), blender::io::usd::set_normal_texture_range(), and uv_texture().
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References varname().
Referenced by blender::io::usd::create_uvmap_shader(), blender::io::usd::process_inputs(), and varname().
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References wrapS().
Referenced by get_image_extension(), and wrapS().
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References wrapS().
Referenced by blender::io::usd::create_usd_preview_shader(), and wrapS().
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References wrapT().
Referenced by get_image_extension(), and wrapT().
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References wrapT().
Referenced by blender::io::usd::create_usd_preview_shader(), and wrapT().