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Blender V4.5
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Go to the source code of this file.
Functions | |
| CCL_NAMESPACE_BEGIN const char * | pass_type_as_string (const PassType type) |
| const char * | pass_mode_as_string (PassMode mode) |
| std::ostream & | operator<< (std::ostream &os, PassMode mode) |
| NODE_DEFINE (Pass) | |
| std::ostream & | operator<< (std::ostream &os, const Pass &pass) |
| NODE_DEFINE | ( | Pass | ) |
Definition at line 122 of file pass.cpp.
References NodeType::add(), DENOISED, NODE_DEFINE, PASS_COMBINED, SOCKET_BOOLEAN, SOCKET_ENUM, and SOCKET_STRING.
| std::ostream & operator<< | ( | std::ostream & | os, |
| const Pass & | pass ) |
Definition at line 431 of file pass.cpp.
References Pass::is_written(), operator<<(), pass_type_as_string(), and string_from_bool().
| std::ostream & operator<< | ( | std::ostream & | os, |
| PassMode | mode ) |
Definition at line 38 of file pass.cpp.
References operator<<(), and pass_mode_as_string().
| const char * pass_mode_as_string | ( | PassMode | mode | ) |
Definition at line 25 of file pass.cpp.
References DENOISED, LOG, NOISY, and pass_mode_as_string().
Referenced by operator<<(), and pass_mode_as_string().
| CCL_NAMESPACE_BEGIN const char * pass_type_as_string | ( | const PassType | type | ) |
Definition at line 11 of file pass.cpp.
References NodeEnum::exists(), Pass::get_type_enum(), LOG, and pass_type_as_string().
Referenced by DenoiserGPU::denoise_pass(), PassAccessor::get_render_tile_pixels(), operator<<(), and pass_type_as_string().