Blender V4.5
blender::ed::asset::AssetItemTree Struct Reference

#include <ED_asset_filter.hh>

Public Attributes

asset_system::AssetCatalogTree catalogs
MultiValueMap< asset_system::AssetCatalogPath, asset_system::AssetRepresentation * > assets_per_path
Vector< asset_system::AssetRepresentation * > unassigned_assets
bool dirty = true

Detailed Description

Definition at line 54 of file ED_asset_filter.hh.

Member Data Documentation

◆ assets_per_path

◆ catalogs

◆ dirty

bool blender::ed::asset::AssetItemTree::dirty = true

True if the tree is out of date compared to asset libraries and must be rebuilt.

Definition at line 61 of file ED_asset_filter.hh.

Referenced by blender::ed::geometry::ui_template_node_operator_asset_root_items().

◆ unassigned_assets


The documentation for this struct was generated from the following file: