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Blender V4.5
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#include <ED_asset_filter.hh>
Definition at line 54 of file ED_asset_filter.hh.
| MultiValueMap<asset_system::AssetCatalogPath, asset_system::AssetRepresentation *> blender::ed::asset::AssetItemTree::assets_per_path |
Definition at line 57 of file ED_asset_filter.hh.
Referenced by blender::ed::geometry::catalog_assets_draw(), blender::ed::object::catalog_assets_draw(), and blender::ed::space_node::node_add_catalog_assets_draw().
| asset_system::AssetCatalogTree blender::ed::asset::AssetItemTree::catalogs |
Definition at line 55 of file ED_asset_filter.hh.
Referenced by blender::ed::space_node::add_root_catalogs_draw(), blender::ed::geometry::catalog_assets_draw(), blender::ed::object::catalog_assets_draw(), blender::ed::space_node::node_add_catalog_assets_draw(), blender::ed::object::root_catalogs_draw(), blender::ed::object::ui_template_modifier_asset_menu_items(), blender::ed::space_node::ui_template_node_asset_menu_items(), blender::ed::geometry::ui_template_node_operator_asset_menu_items(), and blender::ed::geometry::ui_template_node_operator_asset_root_items().
| bool blender::ed::asset::AssetItemTree::dirty = true |
True if the tree is out of date compared to asset libraries and must be rebuilt.
Definition at line 61 of file ED_asset_filter.hh.
Referenced by blender::ed::geometry::ui_template_node_operator_asset_root_items().
| Vector<asset_system::AssetRepresentation *> blender::ed::asset::AssetItemTree::unassigned_assets |
Assets not added to a catalog, not part of assets_per_path.
Definition at line 59 of file ED_asset_filter.hh.
Referenced by blender::ed::space_node::add_root_catalogs_draw(), blender::ed::geometry::catalog_assets_draw_unassigned(), blender::ed::space_node::node_add_unassigned_assets_draw(), blender::ed::object::root_catalogs_draw(), blender::ed::geometry::ui_template_node_operator_asset_root_items(), and blender::ed::object::unassigned_assets_draw().