void RE_generate_texturemargin_adjacentfaces(ImBuf *ibuf, char *mask, const int margin, const Mesh *mesh, char const *uv_layer, const float uv_offset[2])
void RE_generate_texturemargin_adjacentfaces_dm(ImBuf *ibuf, char *mask, const int margin, DerivedMesh *dm, const float uv_offset[2])