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Blender V4.5
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#include <vk_device.hh>
Classes | |
| struct | [struct].vertex_formats |
Public Attributes | |
| bool | not_aligned_pixel_formats = false |
| struct | vertex_formats |
Definition at line 88 of file vk_device.hh.
| bool blender::gpu::VKWorkarounds::not_aligned_pixel_formats = false |
Some devices don't support pixel formats that are aligned to 24 and 48 bits. In this case we need to use a different texture format.
If set to true we should work around this issue by using a different texture format.
Definition at line 95 of file vk_device.hh.
Referenced by blender::gpu::VKTexture::init_internal().
| struct blender::gpu::VKWorkarounds::[struct].vertex_formats blender::gpu::VKWorkarounds::vertex_formats |