Blender V4.5
blender::draw::command::ResourceBind::[union].__unnamed0__ Union Reference

Public Attributes

GPUUniformBuf * uniform_buf
GPUUniformBuf ** uniform_buf_ref
GPUStorageBuf * storage_buf
GPUStorageBuf ** storage_buf_ref
GPUTexture * texture
GPUTexture ** texture_ref
gpu::VertBufvertex_buf
gpu::VertBuf ** vertex_buf_ref
gpu::IndexBufindex_buf
gpu::IndexBuf ** index_buf_ref

Detailed Description

Definition at line 179 of file draw_command.hh.

Member Data Documentation

◆ index_buf

◆ index_buf_ref

◆ storage_buf

◆ storage_buf_ref

◆ texture

NOTE: Texture is used for both Sampler and Image binds.

◆ texture_ref

◆ uniform_buf

TODO: Use draw::Texture|StorageBuffer|UniformBuffer as resources as they will give more debug info.

◆ uniform_buf_ref

◆ vertex_buf

◆ vertex_buf_ref


The documentation for this union was generated from the following files: