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Blender V4.5
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#include <gpu_py_shader.hh>
Public Attributes | |
| PyObject_VAR_HEAD struct GPUShader * | shader |
| bool | is_builtin |
Definition at line 30 of file gpu_py_shader.hh.
| bool BPyGPUShader::is_builtin |
Definition at line 33 of file gpu_py_shader.hh.
Referenced by BPyGPUShader_CreatePyObject(), pygpu_batch_draw(), and pygpu_shader__tp_dealloc().
| PyObject_VAR_HEAD struct GPUShader* BPyGPUShader::shader |
Definition at line 32 of file gpu_py_shader.hh.
Referenced by BPyGPUShader_CreatePyObject(), pygpu_batch_draw(), pygpu_batch_draw_instanced(), pygpu_batch_draw_range(), pygpu_batch_program_set(), pygpu_compute_dispatch(), pygpu_shader__tp_dealloc(), pygpu_shader_attr_from_name(), pygpu_shader_attrs_info_get(), pygpu_shader_bind(), pygpu_shader_format_calc(), pygpu_shader_image(), pygpu_shader_name(), pygpu_shader_uniform_block(), pygpu_shader_uniform_block_from_name(), pygpu_shader_uniform_bool(), pygpu_shader_uniform_float(), pygpu_shader_uniform_from_name(), pygpu_shader_uniform_int(), pygpu_shader_uniform_sampler(), pygpu_shader_uniform_vector_float(), and pygpu_shader_uniform_vector_int().