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The Measuring Network Quality for End-Users workshop was held virtually by the Internet Architecture Board (IAB) from September 14-16, 2021. This report summarizes the workshop, the topics discussed, and some preliminary conclusions drawn at the end of the workshop.¶
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The Internet Architecture Board (IAB) holds occasional workshops designed to consider long-term issues and strategies for the Internet, and to suggest future directions for the Internet architecture. This long-term planning function of the IAB is complementary to the ongoing engineering efforts performed by working groups of the Internet Engineering Task Force (IETF).¶
The Measuring Network Quality for End-Users workshop [WORKSHOP] was held virtually by the Internet Architecture Board (IAB) in September 14-16, 2021. This report summarizes the workshop, the topics discussed, and some preliminary conclusions drawn at the end of the workshop.¶
The Internet in 2021 is quite different from what it was 10 years ago. Today, it is a crucial part of everyone's daily life. People use the Internet for their social life, for their daily jobs, for routine shopping, and for keeping up with major events. An increasing number of people can access a Gigabit connection, which would be hard to imagine a decade ago. And, thanks to improvements in security, people trust the Internet for financial banking transactions, purchasing goods and everyday bill payments.¶
At the same time, some aspects of end-user experience have not improved as much. Many users have typical connection latencies that remain at decade-old levels. Despite significant reliability improvements in data center environments, end users also still often see interruptions in service. Despite algorithmic advances in the field of control theory, one still finds that the queuing delays in the last-mile equipment exceeds the accumulated transit delays. Transport improvements, such as QUIC, Multipath TCP, and TCP Fast Open are still not fully supported in some networks. Likewise, various advances in the security and privacy of user data are not widely supported, such as encrypted DNS to the local resolver.¶
Some of the major factors behind this lack of progress is the popular perception that throughput is the often sole measure of the quality of Internet connectivity. With such narrow focus, the Measuring Network Quality for End-Users workshop aimed to discuss various questions:¶
The Measuring Network Quality for End-Users workshop was divided into the following main topic areas, further discussion in Section 4:¶
The following position papers were received for consideration by the workshop attendees. The workshop's web-page [WORKSHOP] contains archives of the papers, presentations and recorded videos.¶
The three day workshop was broken into four separate sections, including introductory material, that each played a role in framing the discussions. This was followed by a discussion about conclusions that could be agreed upon by workshop participants (Section 5).¶
The workshop started with a broad focus on the state of user Quality of Service (QoS) and quality of experience (QoE) the Internet today. The goal of the introductory talks was to set the stage for the workshop by describing both the problem space and the current solutions in place and their limitations.¶
The introduction presentations by participants provided views of existing QoS and QoE measurements and their effectiveness. Also discussed was the interaction between multiple users within the network, as well as the interaction between multiple layers of the OSI stack. Some existing measurement work was also presented. Vint Cerf provided a key note describing the history and importance of the topic.¶
We may be operating in a networking space with dramatically different parameters compared to 30 years ago. This differentiation justifies re-considering not only the importance of one metric over the other, but also re-considering the entire metaphor.¶
It is time for the experts to look at not only at adjusting TCP, but also at exploring other protocols, such as QUIC and others as well. It's important that we feel free to consider alternatives to TCP. TCP is not a teddy bear, and one should not be afraid to replace it with a transport later with better properties benefiting users.¶
A suggestion: we should consider desirable properties exercises. As we are looking at the parametric spaces, one can identify "desirable properties", as opposed to "fundamental properties". Among such properties, there may be a low-latency property. An example coming from ARPA: you want to know where the missile is now, not where it was. Understanding what is driving the particular parameter in the design space.¶
When the parameter values are changed in extreme, such as connectiveness, some other designs will emerge. One case study is the interplanetary protocol, where "ping" is no long indicative of anything useful. While we look at responsiveness, we should not ignore connectivity.¶
Unfortunately, maintaining backward compatibility is painful. The work on designing IPv6 so as to transition from IPv4 could have been done better if the backward compatibility was considered. This is too late for IPv6, but this problem space is not too late for the future laying problems.¶
IPv6 is still not implemented fully everywhere. It's been a long road since starting work in 1996, and we are still not there. In 1996, the thinking was that it was quite easy to implement IPv6, but that failed to hold true. In 1996 the dot-com boom started and lots of money was spent quickly, and the moment was not caught in time while the market expanded exponentially. This should serve as a cautionary tale.¶
One last point: consider performance across multiple hops in the Internet. We've not seen many end-to-end metrics, as successfully developing end-to-end measurements across different network and business boundaries is quite hard to achieve. A good question to ask when developing new protocols is "will the new protocol work across multiple network hops?"¶
Multi-hop networks are being gradually replaced by humongous flat networks with sufficient connectivity between operators so that systems become 1 hop or 2 hop at most away from each other (e.g. Google, Facebook, Amazon). The fundamental architecture of the Internet is changing.¶
The Internet is a shared network, built on the IP protocols using packet-switching to interconnect multiple autonomous networks. The Internet's departure from circuit-switching technologies allowed it to scale beyond any other known network. On the other hand, the lack of in-network regulation made it difficult to ensure the best experience for every user.¶
As the Internet use cases continue to expand, it becomes increasingly more difficult to predict which network characteristics correlate with better user experiences. Different application classes, e.g., video streaming and teleconferencing, can affect user experience in complex, and difficult to measure ways. Internet utilization shifts rapidly during the course of each day, week and year, which further complicates identifying key metrics capable of predicting a good user experience.¶
Quality of Service (QoS) initiatives attempted to overcome these difficulties by strictly prioritizing different types of traffic. However, QoS metrics do not always correlate with user experience. The utility of the QoS metric is further limited by the difficulties in building solutions with the desired QoS characteristics.¶
Quality of Experience (( QoE)) initiatives attempted to integrate the psychological aspects of how quality is perceived, and created statistical models designed to optimize the user experience. Despite these high modeling efforts, the QoE approach proved beneficial in certain application classes. Unfortunately, generalizing the models proved to be difficult, and the question of how different applications affect each other when sharing the same network remains open.¶
The industry's focus on giving the end-user more throughput/bandwidth led to remarkable advances. In many places around the world, a home user enjoys gigabit speeds to their Internet Service Provider. This is so remarkable that it would have been brushed off as science fiction a decade ago. However, the focus on increased capacity came at the expense of neglecting the other important core metric: latency. As a result, end-users whose experience is negatively affected by high lateness were advised to upgrade their equipment to get more throughput instead. [MacMillian2021] showed that sometimes such an upgrade can lead to latency improvements, due to the economical reasons of overselling the "value-priced" data plans.¶
As the industry continued to give the end user more throughput, while neglecting the latency metric, application designs started to employ various latency and short service disruption hiding techniques. For example, user experience of web browser performance is closely tired to the content in the local cache. While such techniques can clearly improve the user experience when using stale data is acceptable, this development is further decoupling user experience from the core metrics.¶
In the most recent 10 years, efforts by Dave Taht and the bufferbloat society had led to significant progress updating queuing algorithms to reduce latencies under load compared to simipler FIFO queues. Unfortunately, the home router industry has yet to implement these algorithms, mostly due to marketing and cost reasons. Most home router manufacturers depend on System on a Chip (SoC) acceleration to to make products with a desired throughput. The SoC manufacturers opt for simpler algorithms and aggressive aggregation, reasoning that a higher-throughput chip will have guaranteed demand. Because consumers are offered choices primarily between different high throughput devices, the perception that a higher throughput leads to higher a quality of service continues to strengthen.¶
The home router is not the only place that can benefit from clearer indications of acceptable performance for users. Since users perceive the Internet via the lens of applications, its important to appeal to the application vendors that they should adopt solutions that stress lower latencies. Unfortunately, while bandwidth is straightforward to measure, responsiveness is trickier. Many applications have found a set of metrics which are helpful to their realm, but these are not generalizable and universally applicable. Furthermore, due to the highly competitive application space, vendors may have economic reasons to avoid sharing their most useful metrics.¶
The workshop continued to discuss various metrics that can be used instead of or in addition to available bandwidth. Several workshop attendees presented deep-dive studies on measurement methodology.¶
Losing Internet access is, of course, the worst user experience. Unfortunately, unless rebooting the home router restores connectivity, there is little a user can do other than contacting their service provider. Nevertheless, there is value in the systematic collection of availability metrics on the client side: these can help the user's ISP localize and resolve issues faster, while enabling users to better choose between ISPs. One can measure the availability directly by simply attempting connections from the client-side to locations of interest. For example, [tools.ookla_speedtest] uses a large number of Android devices to measure network and cellular availability around the globe. Ookla collects hundreds of millions of data points per day, and uses these for accurate availability reporting. An alternative approach is to derive availability from the failure rates of other tests. For example, [FCC_MBA] uses thousands of off-the shelf routers, called "Whiteboxes", with measurement software developed by [tools.samknows]. These Whiteboxes perform an array of network tests and report availability based whether test connections were successful or not.¶
Measuring available capacity can be helpful to the end-users, but it is even more valuable for service providers and application developers. High-definition video streaming requires significantly more capacity than any other type of traffic. At the time of the workshop, video traffic constituted 90% of overall Internet traffic and contributed to 95% of the revenues from monetization (via subscriptions, fees, or ads). As a result, video streaming services, such as Netflix, need to continuously cope with rapid changes in the available capacity. The ability to measure available capacity in real-time allows leveraging the different adaptive bitrate (ABR) compression algorithms to ensure the best possible user experience. Measuring the aggregated capacity demand allows Internet Service Provider's to be ready for traffic spikes. For example, during the end-of-year holiday season, the global demand for capacity has been shown to be 5-7 times higher than other seasons. For end-users, knowledge of their capacity needs can help them choose a data plan best suited for them. In many cases, however, end-users have more than enough capacity, and adding more bandwidth will not improve their experience as after a point it is no longer the limiting factor in user experience. Finally, the ability to differentiate between the "throughput" and the "goodput" can be helpful in identifying when the network is saturated.¶
In measuring network quality, latency is the time that it takes a network packet to traverse the path from one end to the other through the network. At the time of this report, users in many places worldwide can enjoy Internet access that has adequately high capacity and availability for their current needs. For these users, latency improvements, rather than bandwidth improvements, can lead to the most significant improvements in the quality of experience. The established latency metric is a round-trip time (RTT), commonly measured in milliseconds. However, users often find the RTT unintuitive since, unlike other performance metrics, high RTT values indicate poor latency. [Paasch2021] and [Mathis2021] presented an inverse metric, called "Round-trips per minute" (RPM).¶
There is an essential distinction between the "idle latency" and "latency under working conditions." The former is measured when the network is not used and reflects the best-case scenario. The latter is measured when the network is under a typical workload. Until recently, the typical case was to present the idle latency. However, these numbers can be misleading. For example, data presented at the workshop shows that the idle latency can be up to 25 times lower than the latency under typical working conditions. Because of that, when presenting latency to the end-user, it is essential to make a clear distinction between the two.¶
Data shows that rapid changes in capacity affect latency. [Foulkes2021] attempts to quantify how often a rapid change in capacity can cause connectivity to become "unstable", i.e., having high latency but very little throughput. Such changes in capacity can be caused by infrastructure failures, but are much more often caused by in-network phenomena, such changing traffic engineering policies, or rapid changes in cross-traffic.¶
Data presented at the workshop shows that 36% of measured lines have capacity metrics that vary by more than 10% throughout the day and across multiple days. These differences are caused by many variables, including local connectivity methods (WiFi vs. Ethernet), competing LAN traffic, device load/configuration, time of day and local loop/backhaul capacity. These factors make measuring capacity only using an end-user device or network difficult. A network router that sees aggregated traffic from multiple devices provides a better vantage point for capacity measurements. Such a test can account for the totality of local traffic and perform an independent capacity test. And even then, various factors might limit the accuracy of said test. Accurate capacity measurement requires a multiple samples.¶
As users perceive the Internet through the lens of applications, it may be difficult to correlate changes in capacity and latency with the quality of the end-user experience. For example, web browsers rely on cached page versions to shorten page load times and mitigate connectivity losses. In addition, social networking applications often rely on pre-fetching their "feed" items. These techniques make the core in-network metrics less indicative of the users' experience and necessitates collecting data in-application.¶
It is helpful to distinguish between applications that operate on a "fixed latency budget" from those that have more tolerance to latency variance. Cloud gaming serves as an example application that requires a "fixed latency budget", as a sudden latency spike can decide the "win/lose" ratio for a player. Companies that compete in the lucrative cloud gaming market make significant infrastructure investments, such as buiding entire datacenters closer to their users. These data centers highlight the economic benefits that having fewer latency spikes outweigh the associated deployment cost. On the other hand, applications that are more tolerant to latency spikes can sometimes operate reasonably well through short spikes. Yet even those applications can benefit from consistently low latency. For example, Video-on-Demand (VOD) apps can work reasonably well when the video is consumed linearly, but once the user tries to "switch a channel", or to "skip ahead", the user experience suffers unless the latency is sufficiently low.¶
Finally, as the applications continue to evolve, in-application metrics are gaining in importance. Using VOD as an example, one can assess the quality of experience by checking whether the video player can use the highest possible resolution, whether the video is smooth or freezing, and other similar metrics. Then, the application developer can effectively use these metrics to prioritize future work. All popular video platforms (Youtube, Instagram, Netflix, and others) have developed frameworks to collect and analyze such metrics at scale. One example is the Scuba framework used by Meta [FB_Scuba].¶
Unfortunately, the in-application metrics can be challenging to use for comparative research purposes. Firstly, different applications often use different metrics to measure the same phenomena. For example, application A can measure the smoothness of video via "mean time to re-buffer." In contrast, application B can rely on the "probability of re-buffering per second" for the same purpose. A different challenge with using in-application metrics is that at the time of the workshop, VOD is a significant source of revenue for companies such as YouTube, Facebook, and Netflix, which places proprietary incentives against exchanging the in-application data. Finally, in-application metrics can also accurately describe the activities and preferences of an individual end-user, leading to privacy infringements.¶
Availability is simply defined as whether or not a packet can be sent and then received by its intended recipient. Availability is naively thought to be the simplest to measure, but is more complex when considering that continual, instantaneous measurements would be needed to detect the smallest of outages. Also difficult is determining the root cause of infallibility: was the user's line down, something in the middle of the network or was it the service with which the user was attempting to communicate.¶
If the network capacity does not meet the user demands, the network quality will be impacted. Once the capacity meets the demands, increasing capacity won't lead to further quality improvements.¶
The actual network connection capacity is determined by the equipment and the lines along the network path, and it varies throughout the day and across multiple days. Studies involving DSL lines in North America indicate that over 30% of the DSL lines have capacity metrics that vary by more than 10% throughout the day and accross multiple days.¶
Some factors that affect the actual capacity are:¶
There are other factors that can negatively affect the actual line capacities.¶
The user demands of the traffic follow the usage patterns and preferences of the particular users. For example, large data transfers can use any available capacity, while the media streaming applicaitons require limited capacity to function correclty. Video-conferencing applications typically need less capacity than high-definition video streaming.¶
End-to-end latency is the time that a particular packet takes to traverse the network path from the user to their destination and back. The end-to-end latency comprises several components:¶
Traditionally, end-to-end latency is measured when the network is idle. Results of such measurements reflect mostly the propagation delay, but not other kinds of delay. This report uses the term "idle latency" to refer to results achieved under idle network conditions.¶
Alternatively, if the latency is measured when the network is under its typical working conditions, the results reflect multiple types of delays. This report uses the term "working latency" to refer to such results. Other sources use the term "latency under load" (LUL) as a synonym.¶
Data presented at the workshop reveals a substantial difference between the idle latency and the working latency. Depending on the traffic direciton and the technology type, the working latency is between 6 to 25 times higher than the idle latency:¶
Direction | Technology type | Working latency | Idle latency | Working - Idle difference | Working / Idle ratio |
---|---|---|---|---|---|
Downstream | FTTH | 148 | 10 | 138 | 15 |
Dowstream | Cable | 103 | 13 | 90 | 8 |
Downstream | DSL | 194 | 10 | 184 | 19 |
Upstream | FTTH | 207 | 12 | 195 | 17 |
Upstream | Cable | 176 | 27 | 149 | 6 |
Upstream | DSL | 686 | 27 | 659 | 25 |
While historically the tooling available for measuring latency focused on measuring the idle latency, there is a trend in the industry to start measuring the working latency as well, e.g. [tools.apple_networkQuality].¶
The participants have proposed several concrete methodologies for measuring the onetwork quality for the end users.¶
[Paasch2021] introduced a methodology for measuring working latency from the end-user vantage point. The suggested method incrementally adds network flows between the user device and a server endpoint until a bottleneck capacity is reached. From these measurements, a round trip latency is measured and reported to the end-user. The authors chose to report results with the RPM metric. The methodology had been implemented in Apple Monterey OS.¶
[Mathis2021] have applied the RPM metric to the results of more than 4 billion download tests that M-Lab performed in 2010-2021. During this time frame, the M-Lab measurement platform underwent several upgrades which allowed the research team to compare the effect of different TCP congestion control algorithms (CCAs) on the measured end-to-end latency. The study showed that the use Cubic CCA leads to increased working latency, which is attributed to its use of larger queues.¶
[Schlinker2019] presented a large-scale study that aimed to establish a correlation between goodput and quality of experience on a large social network. The authors performed the measurements at multiple data centers from which video segments of set sizes were streamed to a large number of end users. The authors used the goodput and throughput metrics to determine whether particular paths were congested.¶
[Reed2021] presented the analysis of working latency measurements collected as part of the FCC's "Measuring Broadband America" (MBA) program. The FCC does not include working latency in its yearly report, but does offer it in the raw data files. The authors used a subset of the raw data to identify important differences in the working latencies across different ISPs.¶
[MacMillian2021] presented analysis of working latency across multiple service tiers. They found that, unsurprisingly, "premium" tier users experienced lower working latency compared to a "value" tier. The data demonstrated that working latency varies significantly within each tier; one possible explanation is the difference in equipment deployed in the homes.¶
These studies have stressed the importance of measurement of the working latency. At the time of this report, many home router manufacturers relied on hardware-accelerated routing which used FIFO queues. Focusing the working latency measurements on those devices, and making the consumer aware of the effect of chosing one manufacturer vs. other can help improving the home router situation. The ideal test would be able to identify the working latency, and to pinpoint to the source of delay (home router, ISP, server side, or some network node in between).¶
Another source of high working latency comes from network routers that are exposed to cross-traffic. As [Schlinker2019] indicated, these can become saturated during the peak hours of the day. Systematic testing of the working latency in routers under load can help improve the infrastructure.¶
The metrics for network quality can be roughly grouped into:¶
The availabiltiy metrics can be seen as derivative of either the capacity (zero capacity leading to zero availability) or the latency (infinite latency leading to zero availability).¶
Key points from the presentations and discussions included:¶
Finally, it was commonly agreed to that the best metrics are those that are actionable.¶
In the Cross-layer section participants presented material and discussed how to accurately measure exactly where problems occur. The discussion showed how difficult it is to achieve accuracy when many components of a network connection affects the measurements. Discussion centered especially on the differences between physically wired and wireless connections and the difficulties of accurately determining problem spots when multiple different network types are responsible for the quality. As an example, [Kerpez2021] showed that as Internet access becomes the norm, the limited bandwidth of 2.4Ghz wifi is most frequently the bottleneck. In comparison, the wider bandwidth of the 5Ghz WiFi have only been the bottleneck in 20% of the observations.¶
The participants agreed that no single component of a network connection has all the data required to measure the effects of the network performance on the quality of the end user experience.¶
The workshop had identified the need for a standard and extensible way to exchange network performance characteristics. Such an exchange standard should address (at least) the following:¶
Commonly, there's a tight coupling between¶
Unfortunately, such model is not the best for successfully exchanging cross-layer data:¶
The participants agreed that it is important to separate the above three aspects, so that:¶
Preserving the privacy of the end users is a difficult requirement to meet when addressing this problem space. There is an intrinsic trade-off between collecting more data about user activities, and infringing their privacy in doing so.¶
Participants agreed that observability across multiple layers is necessary for an accurate measurement of the network quality.¶
The TCP protocol makes several metrics available for passive measurement, and the following metrics have been found to be effective:¶
The QUIC and MASQUE protocols make passive performance measurements more challenging.¶
The ownership of the Internet is spread across multiple administrative domains, making measuring performance data difficult. Furthermore, the immense scale of the Internet makes aggregation and analysis of such data difficult. [Marx2021] presented a simple logging format that could potentially be used to collect and aggregate data from different layers.¶
Another aspect of cross-layer collaboration hampering measurement is that the majority of current algorithms do not explicitly provide performance data that can be used in cross-layer analysis. The IETF community can be more diligent in identifying a protocol's key performance indicators, and exposing those as part of the protocol specification.¶
Despite all the challenges, it should still be possible to perform limited-scope studies in order to have a better understanding of how user quality is affected by the interaction of the different components that constitute the Internet. Recent development of federated learning algorithms suggests that it might be possible to perform cross-layer performance measurements while preserving user privacy.¶
With the advent of the L4S congestion notification and control, there is an even higher need for the transport protocols and the underlying hardware to work in unison.¶
At the time of the workshop, the typical home router used a single FIFO queue, large enough to allow amortizing the lower-layer header overhead across multiple transport PDUs. These designs worked well with the Cubic congestion control algorithm, yet the newer generation of CCAs can operate on much smaller queues. To fully support latencies less than 1ms, the home router needs to work efficiently on sequential transmissions of just a few segments vs. being optimized for large packet bursts.¶
Another design trait that's common in home routers is the use of packet aggregation to further amortize the overhead added by the lower-layer headers. Specifically, multiple IP datagrams are combined into a single large tranfer frame. However, this aggregation can add up to 10ms to the packet sojourn delay.¶
Following the famous "you can't improve what you don't measure" adage, it is important to expose these aggregation delays in a way that would allow identifying the source of the bottlenecks, and making hardware more suitable for the next generation transport protocols.¶
Finally, in the Synthesis section presentations and discussions concentrated on the next steps likely needed to make forward progress. Of particular concern is how to bring forward measurements that can make sense to end users trying to make subscription decisions.¶
One important consideration is how to make decisions and take actions based on the metrics measured. Measurements must be integrated with applications in order to get true application views of congestion, as measurements to different infrastructure or via other applications may return incorrect results. Congestion itself can be a temporary problem, and mitigation strategies may need to be different depending on whether it is expected to be a short-term or long-term phenomenon. A significant challenge exists in measuring short-term problems, driving the need for continuous measurements to ensure capture. The workshop participants debated whether an issue that goes away is a problem or is a sign of a proper network that is self-recovering.¶
Important consideration must be taken when construction metrics in order to understand the results. Measurements can also affected by individual packet characteristics - different size packets have a typically linear relationship with their delay. Resulting measurements can be divided into a base geographical delay, a packet-size serialization delay and a variable (noise) delay being a third delay. Each of these sub-component delays can be different and individually measured across each segment in a multi-hop path. Variable delay can also be significantly impacted by external factors, such as bufferbloat, routing changes, network load sharing, and other local or remote. Network measurements, especially load-specific tests, must also be run long enough to ensure capture of any problems associated with buffering, queuing, etc. Measurement technologies should also distinguish between upsteam and downstream measurements, as well as measure the difference between end-to-end path and subpath measurements.¶
Determining end-user needs requires informative measurements and metrics. How do we provide the users with the service they need or want? Is it possible for users to even voice their desires effectively? Only high-level, simplistic answers like "reliability", "capacity", and "service bundling" are typical answers given in end-user surveys. Technical requirements operators can consume, like "low-latency" and "congestion avoidance", are not terms known to and used by end-users.¶
Example metrics useful to end users might include the number of users supported by a service, and the number of applications or streams that a network can support. An example solution to combat netwokring issues include incentive-based traffic management strategies (e.g. requesting lower latency may also mean accepting lower bandwidth). User perceived latency must be considered, not just netwokr latency - users experience in-application to in-server latency, and measurements network to network measurements may only be studying the lowest level latency. Thus, picking the right protocol to use in a measurement is critical in order to match user experience (for example, users do not transmit data over ICMP).¶
In-application measurements should consider how to measure different types of applications, such as video streaming, file sharing, multi-user gaming, and real-time voice communications. It may be that asking users for what tradeoffs they are willing to accept would be a helpful approach: would they rather have a network with low latency, or a network with higher bandwidth. Gamers may make different decisions than home office or content producers, for example.¶
Furthermore, how can users make these trade-offs in a fair manner that does not impact other users? There is a tension between solutions in this space vs the cost associated with solving these solutions, and which customers are willing to front these improvement costs.¶
Challenges in providing higher-priority traffic to users centers around the ability for networks to be willing to listen to client requests for higher incentives, when commercial interests may not flow to them without a cost incentive. Shared mediums in general are subject to oversubscribing such that the number of users a network can support is either accurate on an underutilized network, or may assume an average bandwidth or other usage metric that fails to account for utilization spikes. Individual metrics are also affected by in-home devices from cheap routers to microwaves and from (multi-)user behaviors during tests. Thus, a single metric alone or a single reading without context may not be useful in assisting a user or operator where the problem source actually is.¶
User comprehension of a network remains a challenging problem. Multiple workshop participants argued for a single number (calculated with weighted aggregation formual), or a small number of measurements per expected usage (a "gaming" score vs a "content producer" score). Many users may instead prefer to consume simplified or color-coded ratings (good/better/best, red/yellow/green, or bronze/gold/platinum).¶
Some proposed metrics:¶
During the final hour of the workshop we gathered statements that the group thought were summary statements from the 3 day event. We later discarded any that were in contention (listed further below for completeness). For this document, the editor took the original list and divided it into rough categories, applied some suggested edits discussed on the mailing list and further edited for clarity and to provide context.¶
Additional statements were recorded that did not have consensus of the group at the time, but we list them here for completeness about the fact they were discussed:¶
There was discussion during the workshop about where future work should be performed. The group agreed that some work could be done more immediately within existing IETF working groups (e.g. IPPM, DetNet and RAW), while other longer-term research may be needed in IRTF groups.¶
A few security relevant topics were discussed at the workshop, including but not limited to:¶
The following is a list of participants who attended the workshop over a remote connection:¶
Ahmed Aldabbagh Jari Arkko Praveen Balasubramanian Olivier Bonaventure Djamel Bousaber Bob Briscoe Rich Brown Anna Brunstrom Pedro Casas Vint Cerf Stuart Cheshire Kenjiro Cho Steve Christianson John Cioffi Alexander Clemm Luis M. Contreras Sam Crawford Neil Davies Gino Dion Toerless Eckert Lars Eggert Joachim Fabini Gorry Fairhurst Nick Feamster Mat Ford Jonathan Foulkes Jim Gettys Rajat Ghai Vidhi Goel Wes Hardaker Joris Herbots Geoff Huston Toke Høiland-Jørgensen Jana Iyengar Cullen Jennings Ken Kerpez Evgeny Khorov Kalevi Kilkki Joon Kim Zhenbin Li Mikhail Liubogoshchev Jason Livingood Kyle MacMillan Sharat Madanapalli Vesna Manojlovic Robin Marx Matt Mathis Jared Mauch Kristen McIntyre Randall Meyer François Michel Greg Mirsky Cindy Morgan Al Morton Szilveszter Nadas Kathleen Nichols Lai Yi Ohlsen Christoph Paasch Lucas Pardue Tommy Pauly Levi Perigo David Reed Alvaro Retana Roberto Koen De Schepper David Schinazi Brandon Schlinker Eve Schooler Satadal Sengupta Jinous Shafiei Shapelez Omer Shapira Dan Siemon Vijay Sivaraman Karthik Sundaresan Dave Taht Rick Taylor Bjørn Ivar Teigen Nicolas Tessares Peter Thompson Balazs Varga Bren Tully Walsh Michael Welzl Greg White Russ White Keith Winstein Lisong Xu Jiankang Yao Gavin Young Mingrui Zhang¶
Internet Architecture Board members at the time this document was approved for publication were:¶
Jari Arkko Deborah Brungard Ben Campbell Lars Eggert Wes Hardaker Cullen Jennings Mirja Kühlewind Zhenbin Li Jared Mauch Tommy Pauly Colin Perkins David Schinazi Russ White Jiankang Yao¶
The authors would like to thank the workshop participants, the members of the IAB, and the program committee for creating and participating in many interesting discussions.¶
Thank you to the people that contributed edits to this draft:¶
Erik Auerswald Simon Leinen Brian Trammell¶
The workshop chairs consisted of:¶
Wes Hardaker Evgeny Khorov Omer Shapira¶
The program committee consisted of:¶
Jari Arkko Olivier Bonaventure Vint Cerf Stuart Cheshire Sam Crowford Nick Feamster Jim Gettys Toke Hoiland-Jorgensen Geoff Huston Cullen Jennings Katarzyna Kosek-Szott Mirja Kuehlewind Jason Livingood Matt Mathis Randall Meyer Kathleen Nichols Christoph Paasch Tommy Pauly Greg White Keith Winstein¶
While this document is under development, it can be viewed and tracked here:¶
https://github.com/intarchboard/network-quality-workshop-report¶