Internet-Draft | RESTful Design for IoT Systems | February 2022 |
Keranen, et al. | Expires 30 August 2022 | [Page] |
This document gives guidance for designing Internet of Things (IoT) systems that follow the principles of the Representational State Transfer (REST) architectural style. This document is a product of the IRTF Thing-to-Thing Research Group (T2TRG).¶
This Internet-Draft is submitted in full conformance with the provisions of BCP 78 and BCP 79.¶
Internet-Drafts are working documents of the Internet Engineering Task Force (IETF). Note that other groups may also distribute working documents as Internet-Drafts. The list of current Internet-Drafts is at https://datatracker.ietf.org/drafts/current/.¶
Internet-Drafts are draft documents valid for a maximum of six months and may be updated, replaced, or obsoleted by other documents at any time. It is inappropriate to use Internet-Drafts as reference material or to cite them other than as "work in progress."¶
This Internet-Draft will expire on 30 August 2022.¶
Copyright (c) 2022 IETF Trust and the persons identified as the document authors. All rights reserved.¶
This document is subject to BCP 78 and the IETF Trust's Legal Provisions Relating to IETF Documents (https://trustee.ietf.org/license-info) in effect on the date of publication of this document. Please review these documents carefully, as they describe your rights and restrictions with respect to this document. Code Components extracted from this document must include Revised BSD License text as described in Section 4.e of the Trust Legal Provisions and are provided without warranty as described in the Revised BSD License.¶
The Representational State Transfer (REST) architectural style [REST] is a set of guidelines and best practices for building distributed hypermedia systems. At its core is a set of constraints, which when fulfilled enable desirable properties for distributed software systems such as scalability and modifiability. When REST principles are applied to the design of a system, the result is often called RESTful and in particular an API following these principles is called a RESTful API.¶
Different protocols can be used with RESTful systems, but at the time of writing the most common protocols are HTTP [RFC7230] and CoAP [RFC7252]. Since RESTful APIs are often lightweight and enable loose coupling of system components, they are a good fit for various Internet of Things (IoT) applications, which in general aim at interconnecting the physical world with the virtual world. The goal of this document is to give basic guidance for designing RESTful systems and APIs for IoT applications and give pointers for more information.¶
Design of a good RESTful IoT system has naturally many commonalities with other Web systems. Compared to other systems, the key characteristics of many RESTful IoT systems include:¶
This section explains selected terminology that is commonly used in the context of RESTful design for IoT systems. For terminology of constrained nodes and networks, see [RFC7228]. Terminology on modeling of Things and their affordances (Properties, Actions, and Events) was taken from [I-D.ietf-asdf-sdf].¶
An affordance that can potentially be used to perform a named operation on a Thing.¶
A representation sent as a response by a server that does not represent resource state, but the result of the interaction with the originally addressed resource.¶
An element of an interface offered for interaction, defining its possible uses or making clear how it can or should be used. The term is used here for the digital interfaces of a Thing only; it might also have physical affordances such as buttons, dials, and displays.¶
A local store of response messages and the subsystem that controls storage, retrieval, and deletion of messages in it.¶
A node that sends requests to servers and receives responses; it therefore has the initiative to interact. In RESTful IoT systems it is common for nodes to have more than one role (i.e., to be both server and client; see Section 3.1).¶
The state kept by a client between requests. This typically includes the currently processed representation, the set of active requests, the history of requests, bookmarks (URIs stored for later retrieval), and application-specific state (e.g., local variables). (Note that this is called "Application State" in [REST], which has some ambiguity in modern (IoT) systems where resources are highly dynamic and the overall state of the distributed application (i.e., application state) is reflected in the union of all Client States and Resource States of all clients and servers involved.)¶
A string that carries the media type plus potential parameters for the representation format such as "text/plain;charset=UTF-8".¶
The practice of determining the "best" representation for a client when examining the current state of a resource. The most common forms of content negotiation are Proactive Content Negotiation and Reactive Content Negotiation.¶
To use an access mechanism (e.g., HTTP or CoAP) to interact with the resource of a URI.¶
A URI that can be dereferenced, i.e., interaction with the identified resource is possible. Not all HTTP or CoAP URIs are dereferenceable, e.g., when the target resource does not exist.¶
An affordance that can potentially be used to (recurrently) obtain information about what happened to a Thing, e.g., through server push.¶
A hypermedia control that enables a client to construct more complex requests, e.g., to change the state of a resource or perform specific queries.¶
An intermediary that is selected by a client, usually via local configuration rules, and that can be tasked to make requests on behalf of the client. This may be useful, for example, when the client lacks the capability to make the request itself or to service the response from a cache in order to reduce response time, network bandwidth, and energy consumption.¶
A reverse proxy that provides an interface to a non-RESTful system such as legacy systems or alternative technologies such as Bluetooth Attribute Profile (ATT) or Generic Attribute Profile (GATT). See also "Reverse Proxy".¶
Information provided by a server on how to use its RESTful API; usually a URI and instructions on how to dereference it for a specific interaction. Hypermedia Controls are the serialized/encoded affordances of hypermedia systems.¶
A method where multiple identical requests with that method lead to the same visible resource state as a single such request.¶
A hypermedia control that enables a client to navigate between resources and thereby change the client state.¶
An identifier that describes how the link target resource relates to the current resource (see [RFC8288]).¶
An IANA-registered string such as "text/html" or "application/json" that is used to label representations so that it is known how the representation should be interpreted and how it is encoded.¶
An operation associated with a resource. Common methods include GET, PUT, POST, and DELETE (see Section 3.5 for details).¶
A server that is the definitive source for representations of its resources and the ultimate recipient of any request that intends to modify its resources. In contrast, intermediaries (such as proxies caching a representation) can assume the role of a server, but are not the source for representations as these are acquired from the origin server.¶
A content negotiation mechanism where the server selects a representation based on the expressed preference of the client. For example, an IoT application could send a request that prefers to accept the media type "application/senml+json".¶
An affordance that can potentially be used to read, write, and/or observe state on a Thing.¶
A content negotiation mechanism where the client selects a representation from a list of available representations. The list may, for example, be included by a server in an initial response. If the user agent is not satisfied by the initial response representation, it can request one or more of the alternative representations, selected based on metadata (e.g., available media types) included in the response.¶
A serialization that represents the current or intended state of a resource and that can be transferred between client and server. REST requires representations to be self-describing, meaning that there must be metadata that allows peers to understand which representation format is used. Depending on the protocol needs and capabilities, there can be additional metadata that is transmitted along with the representation.¶
A set of rules for serializing resource state. On the Web, the most prevalent representation format is HTML. Other common formats include plain text and formats based on JSON [RFC8259], XML, or RDF. Within IoT systems, often compact formats based on JSON, CBOR [RFC8949], and EXI [W3C.REC-exi-20110310] are used.¶
An architectural style for Internet-scale distributed hypermedia systems.¶
An item of interest identified by a URI. Anything that can be named can be a resource. A resource often encapsulates a piece of state in a system. Typical resources in an IoT system can be, e.g., a sensor, the current value of a sensor, the location of a device, or the current state of an actuator.¶
A model of the possible states of a resource that is expressed in supported representation formats. Resources can change state because of REST interactions with them, or they can change state for reasons outside of the REST model, e.g., business logic implemented on the server side such as sampling a sensor.¶
An identifier that annotates the application-semantics of a resource (see Section 3.1 of [RFC6690]).¶
An intermediary that appears as a server towards the client but satisfies the requests by forwarding them to the actual server (possibly via one or more other intermediaries). A reverse proxy is often used to encapsulate legacy services, to improve server performance through caching, and to enable load balancing across multiple machines.¶
A method that does not result in any state change on the origin server when applied to a resource.¶
A node that listens for requests, performs the requested operation, and sends responses back to the clients. In RESTful IoT systems it is common for nodes to have more than one role (i.e., to be both server and client; see Section 3.1).¶
A physical item that is made available in the Internet of Things, thereby enabling digital interaction with the physical world for humans, services, and/or other Things.¶
In particular in the IoT domain, protocols above the transport layer that are used to transfer data objects and provide semantics for operations on the data.¶
Re-usable part of the application layer used to transfer the application specific data items using a standard set of methods that can fulfill application-specific operations.¶
A global identifier for resources. See Section 3.3 for more details.¶
The components of a RESTful system are assigned one or both of two roles: client or server. Note that the terms "client" and "server" refer only to the roles that the nodes assume for a particular message exchange. The same node might act as a client in some communications and a server in others. Classic user agents (e.g., Web browsers) are always in the client role and have the initiative to issue requests. Origin servers always have the server role and govern over the resources they host. Simple IoT devices, such as sensors and actuators, are commonly acting as servers and exposing their physical world interaction capabilities (e.g., temperature measurement or door lock control capability) as resources.¶
Which resources exist and how they can be used is expressed by the servers in so-called affordances, which is metadata that can be included in responses (e.g., the initial response from a well-known resource) or be made available out of band (e.g., through a W3C Thing Description document [W3C-TD] from a directory). In RESTful systems, affordances are encoded as hypermedia controls of which exist two types: links that allow to navigate between resources and forms that enable clients to formulate more complex requests (e.g., to modify a resource or perform a query).¶
A typical IoT system client can be a cloud service that retrieves data from the sensors and commands the actuators based on the sensor information. Alternatively an IoT data storage system could work as a server where IoT sensor devices send their data in client role.¶
Intermediaries (such as forward proxies, reverse proxies, and gateways) implement both roles, but only forward requests to other intermediaries or origin servers. They can also translate requests to different protocols, for instance, as CoAP-HTTP cross-proxies [RFC8075].¶
Reverse proxies are usually imposed by the origin server. In addition to the features of a forward proxy, they can also provide an interface for non-RESTful services such as legacy systems or alternative technologies such as Bluetooth ATT/GATT. In this case, reverse proxies are usually called gateways. This property is enabled by the Layered System constraint of REST, which says that a client cannot see beyond the server it is connected to (i.e., it is left unaware of the protocol/paradigm change).¶
Nodes in IoT systems often implement both roles. Unlike intermediaries, however, they can take the initiative as a client (e.g., to register with a directory, such as CoRE Resource Directory [I-D.ietf-core-resource-directory], or to interact with another Thing) and act as origin server at the same time (e.g., to serve sensor values or provide an actuator interface).¶
When designing a RESTful system, the primary effort goes into modeling the application as distributed state and assigning it to the different components (i.e., clients and servers). The secondary effort is then selecting or designing the necessary representation formats to exchange information and enable interaction between the components through resources.¶
How clients can navigate through the resource space and modify state to achieve their goals is encoded in hypermedia controls, that is, links and forms within the representations. The concept behind hypermedia controls is to provide machine-understandable "affordances" [HCI], which refer to the perceived and actual properties of a Thing and determine how it could possibly be used. A physical door may have a door knob as affordance, indicating that the door can be opened by twisting the knob; a keyhole may indicate that it can be locked. For Things in the IoT, these affordances may be serialized as two hypermedia forms, which include semantic identifiers from a controlled vocabulary (e.g., schema.org) and the instructions on how to formulate the requests for opening and locking, respectively. Overall, this allows to realize a Uniform Interface (see Section 4.4), which enables loose coupling between clients and servers.¶
Hypermedia controls span a kind of state machine where the nodes are resources (or action results) and the transitions are links or forms. Clients run this distributed state machine (i.e., the application) by retrieving representations, processing the data, and following the included links and/or submitting forms to modify remote state. This is usually done by retrieving the current state, modifying the state on the client side, and transferring the new state to the server in the form of new representations -- rather than calling a service and modifying the state on the server side.¶
Client state encompasses the current state of the described state machine and the possible next transitions derived from the hypermedia controls within the currently processed representation. Furthermore, clients can have part of the state of the distributed application in local variables.¶
Resource state includes the more persistent data of an application (i.e., independent of individual clients). This can be static data such as device descriptions, persistent data such as system configurations, but also dynamic data such as the current value of a sensor on a Thing.¶
In the design, it is important to distinguish between "client state" and "resource state", and keep them separate. Following the Stateless constraint, the client state must be kept only on clients. That is, there is no establishment of shared information about past and future interactions between client and server (usually called a session). On the one hand, this makes requests a bit more verbose since every request must contain all the information necessary to process it. On the other hand, this makes servers efficient and scalable, since they do not have to keep any state about their clients. Requests can easily be distributed over multiple worker threads or server instances (cf. load balancing). For IoT systems, this constraint lowers the memory requirements for server implementations, which is particularly important for constrained servers (e.g., sensor nodes) and servers serving large amount of clients (e.g., Resource Directory).¶
An important aspect of RESTful API design is to model the system as a set of resources, which potentially can be created and/or deleted dynamically and whose state can be retrieved and/or modified.¶
Uniform Resource Identifiers (URIs) are used to indicate resources for interaction, to reference a resource from another resource, to advertise or bookmark a resource, or to index a resource by search engines.¶
foo://example.com:8042/over/there?name=ferret#nose \_/ \______________/\_________/ \_________/ \__/ | | | | | scheme authority path query fragment¶
A URI is a sequence of characters that matches the syntax defined in [RFC3986]. It consists of a hierarchical sequence of five components: scheme, authority, path, query, and fragment (from most significant to least significant). A scheme creates a namespace for resources and defines how the following components identify a resource within that namespace. The authority identifies an entity that governs part of the namespace, such as the server "www.example.org" in the "https" scheme. A hostname (e.g., a fully qualified domain name) or an IP address literal, potentially followed by a transport layer port number, are usually used for the authority component. The path and query contain data to identify a resource within the scope of the scheme-dependent naming authority (i.e., "http://www.example.org/" is a different authority than "https://www.example.org"). The fragment allows referring to some portion of the resource, such as a Record in a SenML Pack (Section 9 of [RFC8428]). However, fragments are processed only at client side and not sent on the wire. [RFC8820] provides more details on URI design and ownership with best current practices for establishing URI structures, conventions, and formats.¶
For RESTful IoT applications, typical schemes include "https", "coaps", "http", and "coap". These refer to HTTP and CoAP, with and without Transport Layer Security (TLS, [RFC5246] for TLS 1.2 and [RFC8446] for TLS 1.3). (CoAP uses Datagram TLS (DTLS) [RFC6347], the variant of TLS for UDP.) These four schemes also provide means for locating the resource; using the protocols HTTP for "http" and "https" and CoAP for "coap" and "coaps". If the scheme is different for two URIs (e.g., "coap" vs. "coaps"), it is important to note that even if the remainder of the URI is identical, these are two different resources, in two distinct namespaces.¶
Some schemes are for URIs with main purpose as identifiers, and hence are not dereferenceable, e.g., the "urn" scheme can be used to construct unique names in registered namespaces. In particular the "urn:dev" URI [RFC9039] details multiple ways for generating and representing endpoint identifiers of IoT devices.¶
The query parameters can be used to parameterize the resource. For example, a GET request may use query parameters to request the server to send only certain kind data of the resource (i.e., filtering the response). Query parameters in PUT and POST requests do not have such established semantics and are not used consistently. Whether the order of the query parameters matters in URIs is unspecified; they can be re-ordered, for instance by proxies. Therefore, applications should not rely on their order; see Section 3.3.4 of [RFC6943] for more details.¶
Due to the relatively complex processing rules and text representation format, URI handling can be difficult to implement correctly in constrained devices. Constrained Resource Identifiers [I-D.ietf-core-href] provide a CBOR-based format of URIs that is better suited also for resource constrained IoT devices.¶
Clients can retrieve the resource state from a server or manipulate resource state on the (origin) server by transferring resource representations. Resource representations must have metadata that identifies the representation format used, so the representations can be interpreted correctly. This is usually a simple string such as the IANA-registered Internet Media Types. Typical media types for IoT systems include:¶
A full list of registered Internet Media Types is available at the IANA registry [IANA-media-types] and numerical identifiers for media types, parameters, and content codings registered for use with CoAP are listed at CoAP Content-Formats IANA registry [IANA-CoAP-media].¶
The terms "media type", "content type" (media type plus potential parameters), and "content format" (short identifier of content type and content coding, abbreviated for historical reasons "ct") are often used when referring to representation formats used with CoAP. The differences between these terms are discussed in more detail in [I-D.bormann-core-media-content-type-format].¶
Section 4.3 of [RFC7231] defines the set of methods in HTTP; Section 5.8 of [RFC7252] defines the set of methods in CoAP. As part of the Uniform Interface constraint, each method can have certain properties that give guarantees to clients.¶
Safe methods do not cause any state change on the origin server when applied to a resource. For example, the GET method only returns a representation of the resource state but does not change the resource. Thus, it is always safe for a client to retrieve a representation without affecting server-side state.¶
Idempotent methods can be applied multiple times to the same resource while causing the same visible resource state as a single such request. For example, the PUT method replaces the state of a resource with a new state; replacing the state multiple times with the same new state still results in the same state for the resource. However, the response from the server can be different when the same idempotent method is used multiple times. For example when DELETE is used twice on an existing resource, the first request would remove the association and return success acknowledgement whereas the second request would likely result in error response due to non-existing resource.¶
The following lists the most relevant methods and gives a short explanation of their semantics.¶
The GET method requests a current representation for the target resource, while the origin server must ensure that there are no side effects on the resource state. Only the origin server needs to know how each of its resource identifiers corresponds to an implementation and how each implementation manages to select and send a current representation of the target resource in a response to GET.¶
A payload within a GET request message has no defined semantics.¶
The GET method is safe and idempotent.¶
The POST method requests that the target resource process the representation enclosed in the request according to the resource's own specific semantics.¶
If one or more resources has been created on the origin server as a result of successfully processing a POST request, the origin server sends a 201 (Created) response containing a Location header field (with HTTP) or Location-Path and/or Location-Query Options (with CoAP) that provide an identifier for the resource created. The server also includes a representation that describes the status of the request while referring to the new resource(s).¶
The POST method is not safe nor idempotent.¶
The PUT method requests that the state of the target resource be created or replaced with the state defined by the representation enclosed in the request message payload. A successful PUT of a given representation would suggest that a subsequent GET on that same target resource will result in an equivalent representation being sent. A PUT request applied to the target resource can have side effects on other resources.¶
The fundamental difference between the POST and PUT methods is highlighted by the different intent for the enclosed representation. The target resource in a POST request is intended to handle the enclosed representation according to the resource's own semantics, whereas the enclosed representation in a PUT request is defined as replacing the state of the target resource. Hence, the intent of PUT is idempotent and visible to intermediaries, even though the exact effect is only known by the origin server.¶
The PUT method is not safe, but is idempotent.¶
The DELETE method requests that the origin server remove the association between the target resource and its current functionality.¶
If the target resource has one or more current representations, they might or might not be destroyed by the origin server, and the associated storage might or might not be reclaimed, depending entirely on the nature of the resource and its implementation by the origin server.¶
The DELETE method is not safe, but is idempotent.¶
The CoAP-specific FETCH method [RFC8132] requests a representation of a resource parameterized by a representation enclosed in the request.¶
The fundamental difference between the GET and FETCH methods is that the request parameters are included as the payload of a FETCH request, while in a GET request they're typically part of the query string of the request URI.¶
The FETCH method is safe and idempotent.¶
Section 6 of [RFC7231] defines a set of Status Codes in HTTP that are used by application to indicate whether a request was understood and satisfied, and how to interpret the answer. Similarly, Section 5.9 of [RFC7252] defines the set of Response Codes in CoAP.¶
The status codes consist of three digits (e.g., "404" with HTTP or "4.04" with CoAP) where the first digit expresses the class of the code. Implementations do not need to understand all status codes, but the class of the code must be understood. Codes starting with 1 are informational; the request was received and being processed. Codes starting with 2 indicate a successful request. Codes starting with 3 indicate redirection; further action is needed to complete the request. Codes stating with 4 and 5 indicate errors. The codes starting with 4 mean client error (e.g., bad syntax in the request) whereas codes starting with 5 mean server error; there was no apparent problem with the request, but server was not able to fulfill the request.¶
Responses may be stored in a cache to satisfy future, equivalent requests. HTTP and CoAP use two different patterns to decide what responses are cacheable. In HTTP, the cacheability of a response depends on the request method (e.g., responses returned in reply to a GET request are cacheable). In CoAP, the cacheability of a response depends on the response code (e.g., responses with code 2.04 are cacheable). This difference also leads to slightly different semantics for the codes starting with 2; for example, CoAP does not have a 2.00 response code whereas 200 ("OK") is commonly used with HTTP.¶
The REST architectural style defines a set of constraints for the system design. When all constraints are applied correctly, REST enables architectural properties of key interest [REST]:¶
The following subsections briefly summarize the REST constraints and explain how they enable the listed properties.¶
As explained in the Architecture section, RESTful system components have clear roles in every interaction. Clients have the initiative to issue requests, intermediaries can only forward requests, and servers respond requests, while origin servers are the ultimate recipient of requests that intent to modify resource state.¶
This improves simplicity and visibility (also for digital forensics), as it is clear which component started an interaction. Furthermore, it improves modifiability through a clear separation of concerns.¶
In IoT systems, endpoints often assume both roles of client and (origin) server simultaneously. When an IoT device has initiative (because there is a user, e.g., pressing a button, or installed rules/policies), it acts as a client. When a device offers a service, it is in server role.¶
The Stateless constraint requires messages to be self-contained. They must contain all the information to process it, independent from previous messages. This allows to strictly separate the client state from the resource state.¶
This improves scalability and reliability, since servers or worker threads can be replicated. It also improves visibility because message traces contain all the information to understand the logged interactions. Furthermore, the Stateless constraint enables caching.¶
For IoT, the scaling properties of REST become particularly important. Note that being self-contained does not necessarily mean that all information has to be inlined. Constrained IoT devices may choose to externalize metadata and hypermedia controls using Web linking, so that only the dynamic content needs to be sent and the static content such as schemas or controls can be cached.¶
This constraint requires responses to have implicit or explicit cache-control metadata. This enables clients and intermediary to store responses and re-use them to locally answer future requests. The cache-control metadata is necessary to decide whether the information in the cached response is still fresh or stale and needs to be discarded.¶
Cache improves performance, as less data needs to be transferred and response times can be reduced significantly. Needing fewer transfers also improves scalability, as origin servers can be protected from too many requests. Local caches furthermore improve reliability, since requests can be answered even if the origin server is temporarily not available.¶
Caching usually only makes sense when the data is used by multiple participants. In IoT systems, however, it might make sense to cache also individual data to protect constrained devices and networks from frequent requests of data that does not change often. Security often hinders the ability to cache responses. For IoT systems, object security [RFC8613] may be preferable over transport layer security, as it enables intermediaries to cache responses while preserving security.¶
All RESTful APIs use the same, uniform interface independent of the application. This simple interaction model is enabled by exchanging representations and modifying state locally, which simplifies the interface between clients and servers to a small set of methods to retrieve, update, and delete state -- which applies to all applications.¶
In contrast, in a service-oriented RPC approach, all required ways to modify state need to be modeled explicitly in the interface resulting in a large set of methods -- which differs from application to application. Moreover, it is also likely that different parties come up with different ways how to modify state, including the naming of the procedures, while the state within an application is a bit easier to agree on.¶
A REST interface is fully defined by:¶
The concept of hypermedia controls is also known as HATEOAS: Hypermedia As The Engine Of Application State. The origin server embeds controls for the interface into its representations and thereby informs the client about possible next requests. The most used control for RESTful systems today is Web Linking [RFC8288]. Hypermedia forms are more powerful controls that describe how to construct more complex requests, including representations to modify resource state.¶
While this is the most complex constraints (in particular the hypermedia controls), it improves many key properties. It improves simplicity, as uniform interfaces are easier to understand. The self-descriptive messages improve visibility. The limitation to a known set of representation formats fosters portability. Most of all, however, this constraint is the key to modifiability, as hypermedia-driven, uniform interfaces allow clients and servers to evolve independently, and hence enable a system to evolve.¶
For a large number of IoT applications, the hypermedia controls are mainly used for the discovery of resources, as they often serve sensor data. Such resources are "dead ends", as they usually do not link any further and only have one form of interaction: fetching the sensor value. For IoT, the critical parts of the Uniform Interface constraint are the descriptions of messages and representation formats used. Simply using, for instance, "application/json" does not help machine clients to understand the semantics of the representation. Yet defining very precise media types limits the re-usability and interoperability. Representation formats such as SenML [RFC8428] try to find a good trade-off between precision and re-usability. Another approach is to combine a generic format such as JSON with syntactic as well as semantic annotations (see [I-D.handrews-json-schema-validation] and [W3C-TD], resp.).¶
This constraint enforces that a client cannot see beyond the server with which it is interacting.¶
A layered system is easier to modify, as topology changes become transparent. Furthermore, this helps scalability, as intermediaries such as load balancers can be introduced without changing the client side. The clean separation of concerns helps with simplicity.¶
IoT systems greatly benefit from this constraint, as it allows to effectively shield constrained devices behind intermediaries and is also the basis for gateways, which are used to integrate other (IoT) ecosystems.¶
This principle enables origin servers to ship code to clients.¶
Code-on-Demand improves modifiability, since new features can be deployed during runtime (e.g., support for a new representation format). It also improves performance, as the server can provide code for local pre-processing before transferring the data.¶
As of today, code-on-demand has not been explored much in IoT systems. Aspects to consider are that either one or both nodes are constrained and might not have the resources to host or dynamically fetch and execute such code. Moreover, the origin server often has no understanding of the actual application a mashup client realizes. Still, code-on-demand can be useful for small polyfills, e.g., to decode payloads, and potentially other features in the future.¶
Hypermedia-driven applications take advantage of hypermedia controls, i.e., links and forms, which are embedded in representations or response message headers. A hypermedia client is a client that is capable of processing these hypermedia controls. Hypermedia links can be used to give additional information about a resource representation (e.g., the source URI of the representation) or pointing to other resources. The forms can be used to describe the structure of the data that can be sent (e.g., with a POST or PUT method) to a server, or how a data retrieval (e.g., GET) request for a resource should be formed. In a hypermedia-driven application the client interacts with the server using only the hypermedia controls, instead of selecting methods and/or constructing URIs based on out-of-band information, such as API documentation. The Constrained RESTful Application Language (CoRAL) [I-D.ietf-core-coral] provides a hypermedia-format that is suitable for constrained IoT environments.¶
The advantage of this approach is increased evolvability and extensibility. This is important in scenarios where servers exhibit a range of feature variations, where it's expensive to keep evolving client knowledge and server knowledge in sync all the time, or where there are many different client and server implementations. Hypermedia controls serve as indicators in capability negotiation. In particular, they describe available resources and possible operations on these resources using links and forms, respectively.¶
There are multiple reasons why a server might introduce new links or forms:¶
A client needs to have knowledge of a couple of things for successful interaction with a server. This includes what resources are available, what representations of resource states are available, what each representation describes, how to retrieve a representation, what state changing operations on a resource are possible, how to perform these operations, and so on.¶
Some part of this knowledge, such as how to retrieve the representation of a resource state, is typically hard-coded in the client software. For other parts, a choice can often be made between hard-coding the knowledge or acquiring it on-demand. The key to success in either case is the use of in-band information for identifying the knowledge that is required. This enables the client to verify that it has all the required knowledge or to acquire missing knowledge on-demand.¶
A hypermedia-driven application typically uses the following identifiers:¶
The knowledge about these identifiers as well as matching implementations have to be shared a priori in a RESTful system.¶
A client begins interacting with an application through a GET request on an entry point URI. The entry point URI is the only URI a client is expected to know before interacting with an application. From there, the client is expected to make all requests by following links and submitting forms that are provided in previous responses. The entry point URI can be obtained, for example, by manual configuration or some discovery process (e.g., DNS-SD [RFC6763] or Resource Directory [I-D.ietf-core-resource-directory]). For Constrained RESTful environments "/.well-known/core" relative URI is defined as a default entry point for requesting the links hosted by servers with known or discovered addresses [RFC6690].¶
Assuming self-describing representation formats (i.e., human-readable with carefully chosen terms or processable by a formatting tool) and a client supporting the URI scheme used, a good rule of thumb for a good hypermedia-driven design is the following: A developer should only need an entry point URI to drive the application. All further information how to navigate through the application (links) and how to construct more complex requests (forms) are published by the server(s). There must be no need for additional, out-of-band information (e.g., API specification).¶
For machines, a well-chosen set of information needs to be shared a priori to agree on machine-understandable semantics. Agreeing on the exact semantics of terms for relation types and data elements will of course also help the developer. [I-D.hartke-core-apps] proposes a convention for specifying the set of information in a structured way.¶
Certain kinds of design problems are often recurring in variety of domains, and often re-usable design patterns can be applied to them. Also, some interactions with a RESTful IoT system are straightforward to design; a classic example of reading a temperature from a thermometer device is almost always implemented as a GET request to a resource that represents the current value of the thermometer. However, certain interactions, for example data conversions or event handling, do not have as straightforward and well established ways to represent the logic with resources and REST methods.¶
The following sections describe how common design problems such as different interactions can be modeled with REST and what are the benefits of different approaches.¶
A common pattern in RESTful systems across different domains is the collection. A collection can be used to combine multiple resources together by providing resources that consist of set of (often partial) representations of resources, called items, and links to resources. The collection resource also defines hypermedia controls for managing and searching the items in the collection.¶
Examples of the collection pattern in RESTful IoT systems are the CoRE Resource Directory [I-D.ietf-core-resource-directory], CoAP pub/sub broker [I-D.ietf-core-coap-pubsub], and resource discovery via ".well-known/core". Collection+JSON [CollectionJSON] is an example of a generic collection Media Type.¶
To modify resource state, clients usually use GET to retrieve a representation from the server, modify that locally, and transfer the resulting state back to the server with a PUT (see Section 4.4). Sometimes, however, the state can only be modified on the server side, for instance, because representations would be too large to transfer or part of the required information shall not be accessible to clients. In this case, resource state is modified by calling a procedure (or "function"). This is usually modeled with a POST request, as this method leaves the behavior semantics completely to the server. Procedure calls can be divided into two different classes based on how long they are expected to execute: "instantly" returning and long-running.¶
When the procedure can return within the expected response time of the system, the result can be directly returned in the response. The result can either be actual content or just a confirmation that the call was successful. In either case, the response does not contain a representation of the resource, but a so-called action result. Action results can still have hypermedia controls to provide the possible transitions in the application state machine.¶
When the procedure takes longer than the expected response time of the system, or even longer than the response timeout, it is a good pattern to create a new resource to track the "task" execution. The server would respond instantly with a "Created" status (HTTP code 201 or CoAP 2.01) and indicate the location of the task resource in the corresponding header field (or CoAP option) or as a link in the action result. The created resource can be used to monitor the progress, to potentially modify queued tasks or cancel tasks, and to eventually retrieve the result.¶
Monitoring information would be modeled as state of the task resource, and hence be retrievable as representation. The result -- when available -- can be embedded in the representation or given as a link to another sub-resource. Modifying tasks can be modeled with forms that either update sub-resources via PUT or do a partial write using PATCH or POST. Canceling a task would be modeled with a form that uses DELETE to remove the task resource.¶
A conversion service is a good example where REST resources need to behave more like a procedure call. The knowledge of converting from one representation to another is located only at the server to relieve clients from high processing or storing lots of data. There are different approaches that all depend on the particular conversion problem.¶
As mentioned in the previous sections, POST request are a good way to model functionality that does not necessarily affect resource state. When the input data for the conversion is small and the conversion result is deterministic, however, it can be better to use a GET request with the input data in the URI query part. The query is parameterizing the conversion resource, so that it acts like a look-up table. The benefit is that results can be cached also for HTTP (where responses to POST are not cacheable). In CoAP, cacheability depends on the response code, so that also a response to a POST request can be made cacheable through a 2.05 Content code.¶
When the input data is large or has a binary encoding, it is better to use POST requests with a proper Media Type for the input representation. A POST request is also more suitable, when the result is time-dependent and the latest result is expected (e.g., exchange rates).¶
In event-centric paradigms such as pub/sub, events are usually represented by an incoming message that might even be identical for each occurrence. Since the messages are queued, the receiver is aware of each occurrence of the event and can react accordingly. For instance, in an event-centric system, ringing a doorbell would result in a message being sent that represents the event that it was rung.¶
In resource-oriented paradigms such as REST, messages usually carry the current state of the remote resource, independent from the changes (i.e., events) that have lead to that state. In a naive yet natural design, a doorbell could be modeled as a resource that can have the states unpressed and pressed. There are, however, a few issues with this approach. Polling (i.e., periodically retrieving) the doorbell resource state is not a good option, as the client is highly unlikely to be able to observe all the changes in the pressed state with any realistic polling interval. When using CoAP Observe with Confirmable notifications, the server will usually send two notifications for the event that the doorbell was pressed: notification for changing from unpressed to pressed and another one for changing back to unpressed. If the time between the state changes is very short, the server might drop the first notification, as Observe only guarantees eventual consistency (see Section 1.3 of [RFC7641]).¶
The solution is to pick a state model that fits better to the application. In the case of the doorbell -- and many other event-driven resources -- the solution could be a counter that counts how often the bell was pressed. The corresponding action is taken each time the client observes a change in the received representation. In the case of a network outage, this could lead to a ringing sound long after the bell was rung. Also including a timestamp of the last counter increment in the state can help to suppress ringing a sound when the event has become obsolete. Another solution would be to change the client/server roles of the doorbell button and the ringer, as described in Section 6.3.¶
Overall, a universal mechanism for server push, that is, change-of-state notifications and stand-alone event notifications, is still an open issue that is being discussed in the Thing-to-Thing Research Group. It is connected to the state-event duality problem and custody transfer, that is, the transfer of the responsibility that a message (e.g., event) is delivered successfully.¶
A proficient mechanism for change-of-state notifications is currently only available for CoAP: Observing resources [RFC7641]. The CoAP Observe mechanism offers eventual consistency, which guarantees "that if the resource does not undergo a new change in state, eventually all registered observers will have a current representation of the latest resource state". It intrinsically deals with the challenges of lossy networks, where notifications might be lost, and constrained networks, where there might not be enough bandwidth to propagate all changes.¶
For stand-alone event notifications, that is, where every single notification contains an identifiable event that must not be lost, observing resources is not a good fit. A better strategy is to model each event as a new resource, whose existence is notified through change-of-state notifications of an index resource (cf. Collection pattern). Large numbers of events will cause the notification to grow large, as it needs to contain a large number of Web links. Block-wise transfers [RFC7959] can help here. When the links are ordered by freshness of the events, the first block can already contain all links to new events. Then, observers do not need to retrieve the remaining blocks from the server, but only the representations of the new event resources.¶
An alternative pattern is to exploit the dual roles of IoT devices, in particular when using CoAP: they are usually client and server at the same time. An endpoint interested in observing the events would subscribe to them by registering a callback URI at the origin server, e.g., using a POST request with the URI or a hypermedia document in the payload, and receiving the location of a temporary "subscription resource" as handle in the response. The origin server would then publish events by sending requests containing the event data to the observer's callback URI; here POST can be used to add events to a collection located at the callback URI or PUT can be used when the event data is a new state that shall replace the outdated state at the callback URI. The cancellation can be modeled through deleting the subscription resource. This pattern makes the origin server responsible for delivering the event notifications. This goes beyond retransmissions of messages; the origin server is usually supposed to queue all undelivered events and to retry until successful delivery or explicit cancellation. In HTTP, this pattern is known as REST Hooks.¶
Methods for configuring server push and notification conditions with CoAP are provided by the CoRE Dynamic Resource Linking specification [I-D.ietf-core-dynlink].¶
In HTTP, there exist a number of workarounds to enable server push, e.g., long polling and streaming [RFC6202] or server-sent events [W3C.REC-html5-20141028]. In IoT systems, long polling can introduce a considerable overhead, as the request has to be repeated for each notification. Streaming and server-sent events (the latter is actually an evolution of the former) are more efficient, as only one request is sent. However, there is only one response header and subsequent notifications can only have content. Individual status and metadata needs to be included in the content message. This reduces HTTP again to a pure transport, as its status signaling and metadata capabilities cannot be used.¶
This document does not define new functionality and therefore does not introduce new security concerns. We assume that system designers apply classic Web security on top of the basic RESTful guidance given in this document. Thus, security protocols and considerations from related specifications apply to RESTful IoT design. These include:¶
IoT-specific security is active area of standardization at the time of writing. First finalized specifications include:¶
Further IoT security considerations are available in [RFC8576].¶
The authors would like to thank Mike Amundsen, Heidi-Maria Back, Carsten Bormann, Tero Kauppinen, Michael Koster, Mert Ocak, Robby Simpson, Ravi Subramaniam, Dave Thaler, Niklas Widell, and Erik Wilde for the reviews and feedback.¶