# Chapter 3. Playing KJumpingCube

# 3.1. Rules

1. A move consists of increasing the points of a square by clicking on it. You can only increase a square that doesn't belong to your opponent. By clicking a square that has no owner, you become the owner.

2. If a square has more points than it has neighbours, the points jump to its neighbours and take them over.

3. Neighbour-Fields are only direct neighbours, not the diagonal neighbours.

4. Winner is the one, who owns all squares.