# 2.2. Options

## 2.2.1. Keys

Keys can be configured with the Options->Keys... menu item.

## 2.2.2. Configurations

All settings of the game are configurable with the Options->Game... menu item.

Settings are collected in different configurations. If you choose the "Custom" configuration, you can define all settings for yourself. If you have found an interesting configuration, mail it to the author of the game. It can be implemented in a future version (send the part [Game] in the file "~/.kde/share/config/kspaceduelrc").

The settings are:

- Sun

  - Sun energy: The strength of the sun. The higher the value the quicker ships will be charged.

  - Gravity: The strength of the gravitational pull of the sun.

- Bullet

  - Shot speed: The speed of bullets.

  - Energy need: The amount of energy needed for one shot.

  - Max number: The maximum number of bullets a player can have on the screen.

  - Damage: The number of hit points damage done when a bullet hits a ship.

  - Life time: The maximum life time of a bullet.

  - Reload time: The time a ship needs to reload a bullet.

- Mine

  - Mine fuel: The amount of fuel on a mine

  - Energy need: The amount of energy needed for laying a mine

  - Activate time: The time a mine is inactive,

  - Damage: The number of hit points of damage done when a ship hits a mine

  - Max number: maximum number of mines a player can have on the screen

  - Reload time: The time a ship needs to reload a mine.

- General

  - Game speed: controls the speed of the whole game

- Start

  - Position X and Position Y: the ships position at the begin of a new round. The ships start at opposite sides of the sun.

  - Velocity X and Velocity Y: velocity at the begin of a new round Ship:

- Ship

  - Acceleration: Acceleration of the ships

  - Energy need: The energy needed to accelerate a ship.

  - Rotation speed: The speed at which a ship rotates.

  - Energy need: The energy needed to rotate a ship.

  - Crash damage: The number of hit points damage done when two ships collide.

- Powerups:

  - Appearance time: Maximal time between the appearance of two powerups.

  - Life time: Maximal life time of a powerup.

  - Energie amount: Amount of energy a player gets from a energy powerup.

  - Shield amount: Amount of hit points a player gets from a shield powerup.

## 2.2.3. Handicap

You can specify the number of hit points each player has at the begin of a new round with Options->Handicap...

## 2.2.4. Graphics

Refreshtime: Time between two screen refreshs in ms. All settings are independent of the refreshtime!